private void ShowBudgetAccts(List <DisplayAccount> list) { Hide(); _bulletinWindow.ShowScrool(); for (int i = 0; i < list.Count; i++) { var a = AcctTile.CreateTile(_bulletinWindow.Content.gameObject.transform, list[i], new Vector3(), this); _reportsBudget.Add(a); } }
private void ShowBudgetAccts(List <DisplayAccount> list) { Hide(); _bulletinWindow.ShowScrool(); for (int i = 0; i < list.Count; i++) { var iniPosHere = _bulletinWindow.ScrollIniPosGo.transform.localPosition + new Vector3(0, -4.2f * i, 0); var a = AcctTile.CreateTile(_bulletinWindow.Content.gameObject.transform, list[i], iniPosHere, this); _reportsBudget.Add(a); } }
internal static AcctTile CreateTile(Transform container, DisplayAccount acct, Vector3 iniPos, SubBulletinFinance finance) { AcctTile obj = null; var root = ""; obj = (AcctTile)Resources.Load(Root.acct_Tile, typeof(AcctTile)); obj = (AcctTile)Instantiate(obj, new Vector3(), Quaternion.identity); var iniScale = obj.transform.localScale; obj.transform.SetParent(container); obj.transform.localPosition = iniPos; obj.transform.localScale = iniScale; obj.Acct = acct; obj.Finance = finance; return(obj); }