/// <summary>
 /// 点击开始游戏的委托执行,做3件事。1、判断当前是否有角色  2、跳转场景进入主城  3、和服务器交互
 /// </summary>
 private void OnStartGameClick()
 {
     if (mIsCreate)
     {
         //1、新建角色的情况:先新建,再登录
         Account_AddRoleReqProto proto = new Account_AddRoleReqProto();
         proto.ClassId      = (byte)mCurrentSelectedClassId;
         proto.RoleNickName = mUISelectRoleView.NickName.text;
         proto.GameServerId = GlobalCache.Instance.Account_LastLoginServerId;    //Ich新增区服判断
         if (proto.RoleNickName.Equals("") || proto.RoleNickName == null)
         {
             UIDialogController.Instance.Show("请输入昵称!");
             return;
         }
         SocketManager.Instance.SendMessageToLocalServer(proto.ToArray());
     }
     else
     {
         //2、已有角色的情况:直接登录
         if (mCurrentSelectedRoleId == -1)
         {
             UIDialogController.Instance.Show("请选择一个角色");
             return;
         }
         else
         {
             EnterGameReq();
         }
     }
 }
Ejemplo n.º 2
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    private void OnAddRole(byte[] buffer)
    {
        Account_AddRoleReqProto proto = Account_AddRoleReqProto.GetProto(buffer);
        int    classId      = proto.ClassId;
        string nickName     = proto.RoleNickName;
        int    gameServerId = proto.GameServerId;

        AddRoleServerResp(classId, nickName, gameServerId);
    }
Ejemplo n.º 3
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    public static Account_AddRoleReqProto GetProto(byte[] buffer)
    {
        Account_AddRoleReqProto proto = new Account_AddRoleReqProto();

        using (MemoryStreamUtil ms = new MemoryStreamUtil(buffer))
        {
            proto.ClassId      = (byte)ms.ReadByte();
            proto.RoleNickName = ms.ReadUTF8String();
            proto.GameServerId = ms.ReadInt();
        }
        return(proto);
    }