Ejemplo n.º 1
0
        public static void CreateViewAsset(SerializedProperty property, AbstractView view)
        {
            string assetPath = AssetDatabase.GetAssetPath(view);

            SerializedProperty propertyViewTypeID   = property.FindPropertyRelative("viewTypeID");
            SerializedProperty propertyResourcePath = property.FindPropertyRelative("resourcePath");
            SerializedProperty propertyAssetID      = property.FindPropertyRelative("assetID");

            propertyViewTypeID.stringValue   = view.GetType().AssemblyQualifiedName;
            propertyResourcePath.stringValue = UViewEditorUtils.GetResourcePath(assetPath);
            propertyAssetID.stringValue      = AssetDatabase.AssetPathToGUID(assetPath);
        }
Ejemplo n.º 2
0
 private void CreateAllViews()
 {
     foreach (string prefabPath in _scaffoldingConfig.ScaffoldingResourcesPath)
     {
         UnityEngine.Object[] views = Resources.LoadAll(ConvertPathToResourcePath(prefabPath));
         _viewNames     = new List <string>();
         _fullViewNames = new List <string>();
         _abstractViews = new List <AbstractView>();
         foreach (UnityEngine.Object o in views)
         {
             if (o is GameObject)
             {
                 AbstractView v = (o as GameObject).GetComponent <AbstractView>();
                 if (v != null)
                 {
                     _fullViewNames.Add(v.GetType().FullName);
                     _viewNames.Add(v.GetType().Name);
                     _abstractViews.Add(v);
                 }
             }
         }
         views = null;
     }
 }
Ejemplo n.º 3
0
        public void UpdateLoadedViews()
        {
            _loadedViews.Clear();

            Object[] gameObjects = Resources.FindObjectsOfTypeAll(typeof(AbstractView));
            int      i = 0, l = gameObjects.Length;

            for (; i < l; ++i)
            {
                AbstractView view = gameObjects[i] as AbstractView;
                if (!EditorUtility.IsPersistent(view))
                {
                    _loadedViews.Add(view.GetType(), view);
                }
            }
        }