private IEnumerator Connect() { yield return(new WaitForSeconds(1)); #if UNITY_EDITOR mClient = new NetworkCSharpClient(mIP, mPort); #else mClient = new NetworkCppClient(mIP, mPort); #endif mClient.Start(); yield return(null); }
public NetworkPacket(NetworkHeadFormat head, byte[] content, AbstractNetworkClient client) { mHead = head; mContent = content; mClient = client; }