Ejemplo n.º 1
0
 /// if the sprite was dragged, return move amount in screen coordinates.
 /// return the zero vector if dragging happened outside of the sprite
 public Vector3 movementIfDragged()
 {
     if (input.touchCount > 0 && input.hasMoved(0))
     {
         var touch = input.GetTouch(0);
         if (!sprite.Contains(Camera.main, touch.position))
         {
             return(Vector3.zero);
         }
         return(new Vector3(touch.deltaPosition.x, touch.deltaPosition.y, 0f));
     }
     return(Vector3.zero);
 }
Ejemplo n.º 2
0
    IList <Touch> touchesFor(ICollection <TouchPhase> phases)
    {
        var touches = new List <Touch>();

        for (int i = 0; i < input.touchCount; i++)
        {
            var touch = input.GetTouch(i);
            if (phases.Contains(touch.phase))
            {
                touches.Add(touch);
            }
        }
        return(touches);
    }