Ejemplo n.º 1
0
 protected virtual void On_GAME_GameUnPaused(AbstractGameMode gameMode)
 {
     if (ARE_ENUMS_EQUAL(GameModeType, gameMode.GameModeType))
     {
         IsRunning = true;
     }
 }
Ejemplo n.º 2
0
 protected virtual void On_GAME_GameEnded(AbstractGameMode gameMode, bool wasAborted)
 {
     if (ARE_ENUMS_EQUAL(GameModeType, gameMode.GameModeType))
     {
         IsRunning = false;
     }
 }
Ejemplo n.º 3
0
    void Start()
    {
        switch (m_GameType)
        {
        case GameType.Jigsaw:
            break;

        case GameType.Racing:
            break;

        case GameType.Survival:
            m_GameMode = new SurvivalGameMode();
            break;

        default:
            break;
        }
        m_Players = new List <Player>();
        for (int i = 0; i < m_PlayerNum; i++)
        {
            m_Players.Add(new Player());
        }

        //绑定方块掉落事件
        if (m_GameMode is SurvivalGameMode)
        {
            m_Players[0].OnBrickFallOut += (m_GameMode as SurvivalGameMode).BrickFalloutEvent;
            //绑定更新生命值事件
            (m_GameMode as SurvivalGameMode).OnFalloutCountChange += uiView.ChangeHeartCount;
        }

        //绑定UI事件
        uiView.OnMoveLeft  += this.MoveLeft;
        uiView.OnMoveRight += this.MoveRight;
        uiView.OnSpeedUp   += this.SpeedUp;
        uiView.OnSpeedDown += this.SpeedDown;
        uiView.OnRotate    += this.Rotate;

        uiView.OnRestart         += this.Restart;
        uiView.OnLookRecordClick += this.StartLookRecord;

        OnGameEnd     += uiView.HandleGameEnd;
        OnGameRestart += uiView.GameEndMenuMoveOut;
        OnScoreChange += uiView.HandleScoreChange;
        m_Players[0].OnChangeNextBrickView += uiView.ChangeNextBrickIcon;

        //开始游戏
        m_Players[0].StartGame();

        //播放音乐
        AudioManager.instance.StopAllMusic();
        AudioManager.instance.PlayMusic("Music_SurvivalGame");

        m_RecordFile            = new RecordFile();
        m_RecordFile.randomSeed = m_Players[0].RandomSeed;
    }