Ejemplo n.º 1
0
 public override void OnDetached(
     AbstractEntity entity
     )
 {
     powerup.OnUpdate -= OnUpdate;
     this.island.GetVector3Attribute(CommonNames.Position).ValueChanged -= OnIslandPositionChanged;
     if (entity.HasProperty("collision"))
     {
         entity.GetProperty <CollisionProperty>("collision").OnContact -= PowerupCollisionHandler;
     }
 }
Ejemplo n.º 2
0
        public override void OnAttached(AbstractEntity player)
        {
            base.OnAttached(player);

            Debug.Assert(player.HasProperty("position_handler"));

            this.player          = player as Entity;
            this.constants       = Game.Instance.Simulation.EntityManager["player_constants"];
            this.templates       = Game.Instance.ContentManager.Load <LevelData>("Level/Common/DynamicTemplates");
            this.playerIndex     = (PlayerIndex)player.GetInt(CommonNames.GamePadIndex);
            this.controllerInput = player.GetProperty <InputProperty>("input").ControllerInput;

            this.player.GetStringAttribute("active_island").ValueChanged      += OnActiveIslandChanged;
            this.player.GetStringAttribute("destination_island").ValueChanged += OnDestinationIslandChanged;
        }