Ejemplo n.º 1
0
 private void Start()
 {
     sceneTransition = FindObjectOfType <SceneTransitioner>();
     theatre         = FindObjectOfType <Theatre>();
     player          = FindObjectOfType <PlayerStats>();
     ability_select  = FindObjectOfType <AbilitySelect>();
     load_enemies();
     Set_turn_order();
     Next_turn();
 }
Ejemplo n.º 2
0
    private void Start()
    {
        animator = GetComponentInChildren <Animator>();
        sprite   = GetComponentInChildren <SpriteRenderer>();

        UI      = FindObjectOfType <AbilitySelect>();
        _system = FindObjectOfType <BattleSystem>();
        shaker  = FindObjectOfType <ScreenShake>();
        if (!FindObjectOfType <SceneTransitioner>() || !FindObjectOfType <SceneTransitioner>().saveTest)
        {
            RefillStats();
        }
    }
Ejemplo n.º 3
0
 private void Start()
 {
     AN       = FindObjectOfType <AbilityName>();
     player   = FindObjectOfType <PlayerStats>();
     settings = FindObjectOfType <Settings>();
     input.onValueChange.AddListener(delegate { ValueChangeCheck(input.text); });
     system = FindObjectOfType <BattleSystem>();
     AB     = FindObjectOfType <AudioBox>();
     AS     = FindObjectOfType <AbilitySelect>();
     if (FindObjectOfType <Settings>())
     {
         autoMode = FindObjectOfType <Settings>().autoMode;
     }
 }
Ejemplo n.º 4
0
    // ----------------------------------------
    // Startメソッド
    // ----------------------------------------
    void Start()
    {
        // マネージャコンポ取得
        gameManager = GameObject.FindWithTag("GameManager").GetComponent<GameManager>();

        // ゲームオブジェクト"Canvas"取得
        canVas = GameObject.FindWithTag("Canvas");

        // アビリティシーンコントローラ取得
        abilityCommon = GameObject.FindWithTag("Canvas").GetComponent<AbilitySelect>();

        // 自分のImageコンポ取得
        unitSpriteImage = this.gameObject.GetComponent<Image>();

        // サブジェクトコンポ
        subjectComp = canVas.GetComponent<AbilitySubject>();

        // サブジェクトのオブサーバリストに自身を追加
        subjectComp.Attach(this);
    }