public void BeforeAbility(List <Character> targets, System.Action callback) { turnsOnCooldown = cooldown; GetAppropriateTargets(targets, (newTargets) => { abilityModifier.BeforeActivation(newTargets, callback); }); }
public void BeforeAbility(List <Character> targets, System.Action callback) { turnsOnCooldown = cooldown; GetAppropriateTargets(targets, (newTargets) => { abilityModifier.BeforeActivation(newTargets, callback); }); }