Ejemplo n.º 1
0
        void Refresh()
        {
            bool success = false;

            // if we have no queue, but still have levels, gradually bring them down
            if (player == null)
            {
                float    maxLvl   = -1f;
                DateTime thisFire = DateTime.Now;
                // calculate how much time passed since the last draw
                var timePassed = (thisFire - peakFalloffLastFire).TotalSeconds;
                foreach (var thisMeter in sublevelMeters)
                {
                    float newPeak, newLevel;
                    newLevel = (float)(thisMeter.Level - timePassed * kLevelFalloffPerSec);
                    if (newLevel < 0)
                    {
                        newLevel = 0;
                    }
                    thisMeter.Level = newLevel;
                    if (showPeaks)
                    {
                        newPeak = (float)(thisMeter.PeakLevel - timePassed * kPeakFalloffPerSec);
                        if (newPeak < 0)
                        {
                            newPeak = 0;
                        }
                        thisMeter.PeakLevel = newPeak;
                        if (newPeak > maxLvl)
                        {
                            maxLvl = newPeak;
                        }
                    }
                    else if (newLevel > maxLvl)
                    {
                        maxLvl = newLevel;
                    }

                    thisMeter.SetNeedsDisplay();
                }
                // stop the timer when the last level has hit 0
                if (maxLvl <= 0)
                {
                    updateTimer.Invalidate();
                    updateTimer = null;
                }

                peakFalloffLastFire = thisFire;
                success             = true;
            }
            else
            {
                player.UpdateMeters();

                for (int i = 0; i < channelNumbers.Length; i++)
                {
                    int        channelIdx  = channelNumbers [i];
                    LevelMeter channelView = sublevelMeters [channelIdx];

                    if (channelIdx >= channelNumbers.Length)
                    {
                        goto bail;
                    }
                    if (channelIdx > 127)
                    {
                        goto bail;
                    }

                    channelView.Level = meterTable.ValueAt(player.AveragePower((uint)i));
                    if (showPeaks)
                    {
                        channelView.PeakLevel = meterTable.ValueAt(player.PeakPower((uint)i));
                    }
                    else
                    {
                        channelView.PeakLevel = 0;
                    }
                    channelView.SetNeedsDisplay();
                    success = true;
                }
            }

bail:

            if (!success)
            {
                foreach (var thisMeter in sublevelMeters)
                {
                    thisMeter.Level = 0; thisMeter.SetNeedsDisplay();
                }
                Console.WriteLine("ERROR: metering failed\n");
            }
        }