private void DoCreate(int timeValue) { ATrigger.Initialize(Cores.Strings.ATriggerApiKey, Cores.Strings.ATriggerApiSecret); var tags = new Dictionary <string, string> { { "type", Cores.Strings.GenRandText(11, false) } }; ATrigger.Client.doCreate(TimeQuantity.Minute(), timeValue.ToString(), this.SendStoryApiUrl, tags); }
void ProcessTrigger(GameObject currentTrigger, SceneData sceneData) { ATrigger trigger = currentTrigger.GetComponent <ATrigger>(); switch (trigger.Type) { case TriggerType.EndGame: print("EndGame!"); sceneData.CurrentState = GameState.Win; break; case TriggerType.GenerateEnemy: genMan.GenerateDynamicFromTrigger(trigger.EnemiesNames, sceneData, trigger.Pattern); break; } sceneData.Triggers.RemoveAt(0); }