Ejemplo n.º 1
0
    public ATInfantry(string faction)
    {
        infcount++;
        Tag           = "ARMY1G";
        AT_ID         = infcount;
        AT_Name       = FactionManager.control.Factions[faction].Tag + "-" + infcount.ToString() + " " + AT_Type.ToString();
        AT_icon       = Resources.Load <Texture> ("Images/Assault-Teams/AssaultTeam_Infantry");
        AT_Level      = AT_Tier.Level_1;
        AT_Type       = AT_Types.Infantry;
        CommandPoints = 2;

        if (faction == "US")
        {
            //C_Image = Resources.Load<Texture> ("Images/Characters/US/Infantry/USINF");
            Faction = C_Faction.US;
        }
        else if (faction == "GERMANY")
        {
            //C_Image = Resources.Load<Texture> ("Images/Characters/GERMANY/Infantry/21portrait");
            Faction = C_Faction.GERMANY;
        }
        else if (faction == "SOVIET")
        {
            //C_Image = Resources.Load<Texture> ("Images/Characters/SOVIET/Infantry/28portrait");
            Faction = C_Faction.SOVIET;
        }
    }
Ejemplo n.º 2
0
 public MechRecon(string faction)
 {
     MechReconcount++;
     Tag           = "ARMY2R";
     AT_ID         = MechReconcount;
     AT_Name       = FactionManager.control.Factions[faction].Tag + "-" + MechReconcount.ToString() + " " + AT_Type.ToString();
     AT_icon       = Resources.Load <Texture> ("Images/Assault-Teams/AssaultTeam_MechanizedRecon");
     AT_Level      = AT_Tier.Level_2;
     AT_Type       = AT_Types.Mechanized_Recon;
     CommandPoints = 1;
     if (faction == "US")
     {
         //C_Image = Resources.Load<Texture> ("Images/Characters/US/Infantry/USINF");
         Faction = C_Faction.US;
     }
     else if (faction == "GERMANY")
     {
         //C_Image = Resources.Load<Texture> ("Images/Characters/GERMANY/Infantry/21portrait");
         Faction = C_Faction.GERMANY;
     }
     else if (faction == "SOVIET")
     {
         //C_Image = Resources.Load<Texture> ("Images/Characters/SOVIET/Infantry/28portrait");
         Faction = C_Faction.SOVIET;
     }
 }
Ejemplo n.º 3
0
 public ATPathfinder(string sfact)
 {
     ATPathfindercount++;
     Tag           = "AIR0P";
     AT_ID         = ATPathfindercount;
     AT_Name       = FactionManager.control.Factions[sfact].Tag + "-" + ATPathfindercount.ToString() + " " + AT_Type.ToString();
     AT_icon       = Resources.Load <Texture> ("Images/Assault-Teams/AssaultTeam_Pathfinder");
     AT_Level      = AT_Tier.Level_0;
     AT_Type       = AT_Types.Pathfinders;
     AT_Name       = FactionManager.control.Factions[sfact].Tag + "-" + ATPathfindercount.ToString() + " " + AT_Type.ToString();
     CommandPoints = 1;
     if (sfact == "US")
     {
         //C_Image = Resources.Load<Texture> ("Images/Characters/US/Infantry/USINF");
         Faction = C_Faction.US;
     }
     else if (sfact == "GERMANY")
     {
         //C_Image = Resources.Load<Texture> ("Images/Characters/GERMANY/Infantry/21portrait");
         Faction = C_Faction.GERMANY;
     }
     else if (sfact == "SOVIET")
     {
         //C_Image = Resources.Load<Texture> ("Images/Characters/SOVIET/Infantry/28portrait");
         Faction = C_Faction.SOVIET;
     }
 }
Ejemplo n.º 4
0
    public MotorGuard(string sfact)
    {
        MotorGuardcount++;
        Tag           = "ARMY1G";
        AT_ID         = MotorGuardcount;
        AT_Name       = FactionManager.control.Factions[sfact].Tag + "-" + MotorGuardcount.ToString() + " " + AT_Type.ToString();
        AT_icon       = Resources.Load <Texture> ("Images/Assault-Teams/AssaultTeam_MotorizedGuard");
        AT_Level      = AT_Tier.Level_1;
        AT_Type       = AT_Types.Motorized_Guard;
        CommandPoints = 1;

        if (sfact == "US")
        {
            //C_Image = Resources.Load<Texture> ("Images/Characters/US/Infantry/USINF");
            Faction = C_Faction.US;
        }
        else if (sfact == "GERMANY")
        {
            //C_Image = Resources.Load<Texture> ("Images/Characters/GERMANY/Infantry/21portrait");
            Faction = C_Faction.GERMANY;
        }
        else if (sfact == "SOVIET")
        {
            //C_Image = Resources.Load<Texture> ("Images/Characters/SOVIET/Infantry/28portrait");
            Faction = C_Faction.SOVIET;
        }
    }
 public HeavyFighterSquadron(string faction)
 {
     HeavyFighterSquadroncount++;
     Tag           = "AIRF2";
     AT_ID         = HeavyFighterSquadroncount;
     AT_Name       = FactionManager.control.Factions[faction].Tag + "-" + HeavyFighterSquadroncount.ToString() + " " + AT_Type.ToString();
     AT_icon       = Resources.Load <Texture> ("Images/Assault-Teams/AssaultTeam_FighterSquadron");
     AT_Level      = AT_Tier.Level_2;
     AT_Type       = AT_Types.Heavy_Fighter;
     CommandPoints = 2;
     if (faction == "US")
     {
         //C_Image = Resources.Load<Texture> ("Images/Characters/US/Infantry/USINF");
         Faction = C_Faction.US;
     }
     else if (faction == "GERMANY")
     {
         //C_Image = Resources.Load<Texture> ("Images/Characters/GERMANY/Infantry/21portrait");
         Faction = C_Faction.GERMANY;
     }
     else if (faction == "SOVIET")
     {
         //C_Image = Resources.Load<Texture> ("Images/Characters/SOVIET/Infantry/28portrait");
         Faction = C_Faction.SOVIET;
     }
 }