protected void InitSubcode(byte code) { switch (code) { case 0: InitQuestUpdate(); break; case 1: InitNewQuestUpdate(); break; default: subData = null; break; } return; }
protected void InitSubcode(byte code) { switch (code) { case 0: InitQuestUpdate(); break; case 1: InitNewQuestUpdate(); break; default: subData = null; break; } return; }
private void InitSubcode(byte code) { switch (code) { case 0: case 1: InitTrainerSkillsUpdate(); break; case 2: InitChampionSkillsUpdate(); break; case 3: InitSpecSkillsUpdate(); break; case 4: InitSkillNamesUpdate(); break; case 5: InitRealmAbilitiesUpdate(); break; default: subData = null; break; } return; }
private void InitSubcode(byte code) { switch (code) { case 1: InitSkillsUpdate(); break; case 2: InitSpellsListUpdate(); break; case 3: InitPlayerUpdate(); break; case 5: InitPlayerStateUpdate(); break; case 6: InitPlayerGroupUpdate(); break; case 8: InitCraftingSkillsUpdate(); break; default: subData = null; break; } return; }
protected virtual void InitQuestEffectUpdate() { subData = new QuestEffectUpdate(); subData.Init(this); }
protected virtual void InitMinoRelicTimerUpdate() { subData = new MinoRelicTimerUpdate(); subData.Init(this); }
protected virtual void InitFreeLevelUpdate() { subData = new FreeLevelUpdate(); subData.Init(this); }
protected virtual void InitColorNameUpdate() { subData = new ColorNameUpdate(); subData.Init(this); }
protected virtual void InitMobStealthEffectUpdate() { subData = new MobStealthEffectUpdate(); subData.Init(this); }
protected virtual void InitHexEffectsUpdate() { subData = new HexEffectsUpdate(); subData.Init(this); }
protected virtual void InitPlayerUpdate() { subData = new PlayerUpdate(); subData.Init(this); }
protected virtual void InitBannerUpdate() { subData = new BannerUpdate(); subData.Init(this); }
protected virtual void InitMinoRelicTimerUpdate() { subData = new MinoRelicTimerUpdate(); subData.Init(this); }
protected virtual void InitTitleUpdate() { subData = new TitleUpdate(); subData.Init(this); }
protected virtual void InitFreeLevelUpdate() { subData = new FreeLevelUpdate(); subData.Init(this); }
protected virtual void InitBlinkPanelUpdate() { subData = new BlinkPanelUpdate(); subData.Init(this); }
protected virtual void InitUndergoundRaceFlyUpdate() { subData = new UndergoundRaceFlyUpdate(); subData.Init(this); }
protected virtual void InitSpellsListUpdate() { subData = new SpellsListUpdate(); subData.Init(this); }
protected virtual void InitNewQuestUpdate() { subData = new NewQuestUpdate(); subData.Init(this); }
protected virtual void InitUndergoundRaceFlyUpdate() { subData = new UndergoundRaceFlyUpdate(); subData.Init(this); }
protected virtual void InitSpellsListUpdate() { subData = new SpellsListUpdate(); subData.Init(this); }
protected virtual void InitBannerUpdate() { subData = new BannerUpdate(); subData.Init(this); }
protected virtual void InitPlayerGroupUpdate() { subData = new PlayerGroupUpdate(); subData.Init(this); }
protected virtual void InitColorNameUpdate() { subData = new ColorNameUpdate(); subData.Init(this); }
protected virtual void InitCraftingSkillsUpdate() { subData = new CraftingSkillsUpdate(); subData.Init(this); }
protected virtual void InitChampionSkillsUpdate() { subData = new ChampionSkillsUpdate(); subData.Init(this); }
protected virtual void InitBlinkPanelUpdate() { subData = new BlinkPanelUpdate(); subData.Init(this); }
protected virtual void InitRealmAbilitiesUpdate() { subData = new RealmAbilitiesUpdate(); subData.Init(this); }
protected virtual void InitDefaultUpdate() { subData = new DefaultUpdate(); subData.Init(this); }
private void InitSubcode(byte code) { switch (code) { case 0: case 1: InitTrainerSkillsUpdate(); break; case 2: InitChampionSkillsUpdate(); break; case 3: InitSpecSkillsUpdate(); break; case 4: InitSkillNamesUpdate(); break; case 5: InitRealmAbilitiesUpdate(); break; default: subData = null; break; } return; }
protected virtual void InitHexEffectsUpdate() { subData = new HexEffectsUpdate(); subData.Init(this); }
protected virtual void InitWarmapDialogUpdate() { subData = new WarmapDialogUpdate(); subData.Init(this); }
protected virtual void InitMobStealthEffectUpdate() { subData = new MobStealthEffectUpdate(); subData.Init(this); }
protected virtual void InitTrainerSkillsUpdate() { subData = new TrainerSkillsUpdate(); subData.Init(this); }
protected virtual void InitTitleUpdate() { subData = new TitleUpdate(); subData.Init(this); }
protected virtual void InitChampionSkillsUpdate() { subData = new ChampionSkillsUpdate(); subData.Init(this); }
protected virtual void InitWarmapDialogUpdate() { subData = new WarmapDialogUpdate(); subData.Init(this); }
protected virtual void InitSpecSkillsUpdate() { subData = new SpecSkillsUpdate(); subData.Init(this); }
protected virtual void InitCraftingSkillsUpdate() { subData = new CraftingSkillsUpdate(); subData.Init(this); }
protected virtual void InitSkillNamesUpdate() { subData = new SkillNamesUpdate(); subData.Init(this); }
protected virtual void InitSkillsUpdate() { subData = new SkillsUpdate(); subData.Init(this); }
protected virtual void InitRealmAbilitiesUpdate() { subData = new RealmAbilitiesUpdate(); subData.Init(this); }
private void InitSubcode(byte code) { switch (code) { case 1: InitSkillsUpdate(); break; case 2: InitSpellsListUpdate(); break; case 3: InitPlayerUpdate(); break; case 5: InitPlayerStateUpdate(); break; case 6: InitPlayerGroupUpdate(); break; case 8: InitCraftingSkillsUpdate(); break; default: subData = null; break; } return; }
protected virtual void InitDefaultUpdate() { subData = new DefaultUpdate(); subData.Init(this); }