Ejemplo n.º 1
0
    private void FixedUpdate()
    {
        CmdSetPathMatrix();

        if (GameObject.FindGameObjectWithTag("Player") != null)
        {
            Vector3 currentPosition = Round(gameObject.transform.position);
            Vector3 endPosition     = Round(GameObject.FindGameObjectWithTag("Player").transform.position);

            List <Vector3> path = AStar.CmdFindPath(pathMatrix, currentPosition, endPosition);


            if (path != null && path.Count > 0)
            {
                this.step = path.ToArray()[1] - currentPosition;
            }
            else
            {
                this.RandomStep();
            }
        }
        else
        {
            this.RandomStep();
        }


        if (this.canMove)
        {
            this.CmdMove();
        }
    }