private void Awake() { uI_InformPanelGameObject.SetActive(true); m_ARPlaneManager = GetComponent <ARPlaneManager>(); m_ARPlacementManager = GetComponent <ARPlacementManager>(); m_CloudAnchorManager = GetComponent <CloudAnchorManager>(); }
private void Awake() { m_ARPlacementManager = GetComponent <ARPlacementManager>(); m_ARPlaneManager = GetComponent <ARPlaneManager>(); m_basicClickDropTest = GetComponent <BasicClickDropTest>(); m_basicSpawnManager = GetComponent <BasicSpawnManager>(); m_JoystickManager = wheelSelector.GetComponent <JoystickManager>(); }
private void Awake() { m_ARPlacementManager = GetComponent <ARPlacementManager>(); m_ARPlaneManager = GetComponent <ARPlaneManager>(); m_basicClickDropTest = GetComponent <BasicClickDropTest>(); m_basicSpawnManager = GetComponent <BasicSpawnManager>(); m_GameplayManager = GetComponent <GameplayManager>(); m_GameplayLTDemoManager = GetComponent <GameplayLTDemoManager>(); }
private void Awake() { _arPlacementManager = GetComponent <ARPlacementManager>(); _arDebugManager = GetComponent <ARDebugManager>(); resolver = new UnityEvent <Transform, int>(); resolver.AddListener((t, i) => _arPlacementManager.ReCreatePlacement(t, i)); for (i = 0; i < NUM_OF_ANCHOR; i++) { pendingHostAnchorList.Add(null); anchorToResolveList.Add(null); cloudAnchorList.Add(null); } worldOrigin = new GameObject(); }
private void Awake() { m_ARPlaneManager = GetComponent <ARPlaneManager>(); m_ARPlacementManager = GetComponent <ARPlacementManager>(); }
private void Awake() { //Get the components planeManager = GetComponent <ARPlaneManager>(); placementManager = GetComponent <ARPlacementManager>(); }