Ejemplo n.º 1
0
 private void Awake()
 {
     uI_InformPanelGameObject.SetActive(true);
     m_ARPlaneManager     = GetComponent <ARPlaneManager>();
     m_ARPlacementManager = GetComponent <ARPlacementManager>();
     m_CloudAnchorManager = GetComponent <CloudAnchorManager>();
 }
Ejemplo n.º 2
0
 private void Awake()
 {
     m_ARPlacementManager = GetComponent <ARPlacementManager>();
     m_ARPlaneManager     = GetComponent <ARPlaneManager>();
     m_basicClickDropTest = GetComponent <BasicClickDropTest>();
     m_basicSpawnManager  = GetComponent <BasicSpawnManager>();
     m_JoystickManager    = wheelSelector.GetComponent <JoystickManager>();
 }
Ejemplo n.º 3
0
 private void Awake()
 {
     m_ARPlacementManager    = GetComponent <ARPlacementManager>();
     m_ARPlaneManager        = GetComponent <ARPlaneManager>();
     m_basicClickDropTest    = GetComponent <BasicClickDropTest>();
     m_basicSpawnManager     = GetComponent <BasicSpawnManager>();
     m_GameplayManager       = GetComponent <GameplayManager>();
     m_GameplayLTDemoManager = GetComponent <GameplayLTDemoManager>();
 }
Ejemplo n.º 4
0
    private void Awake()
    {
        _arPlacementManager = GetComponent <ARPlacementManager>();
        _arDebugManager     = GetComponent <ARDebugManager>();

        resolver = new UnityEvent <Transform, int>();
        resolver.AddListener((t, i) => _arPlacementManager.ReCreatePlacement(t, i));

        for (i = 0; i < NUM_OF_ANCHOR; i++)
        {
            pendingHostAnchorList.Add(null);
            anchorToResolveList.Add(null);
            cloudAnchorList.Add(null);
        }
        worldOrigin = new GameObject();
    }
Ejemplo n.º 5
0
 private void Awake()
 {
     m_ARPlaneManager     = GetComponent <ARPlaneManager>();
     m_ARPlacementManager = GetComponent <ARPlacementManager>();
 }
 private void Awake()
 {
     //Get the components
     planeManager     = GetComponent <ARPlaneManager>();
     placementManager = GetComponent <ARPlacementManager>();
 }