private void LateUpdate()
    {
        //Grabbing
        if (grabbed)
        {
            ray = arCamera.GetRayFromGaze();
            transform.position = ray.GetPoint(releaseDist);

            //Rotating the gameObject so that it always faces the user while grabbing the object.
            transform.rotation = GetObjectRotationWRTCamera(pickedRotation);
        }
    }
    public void Start()
    {
        arCamera   = ARCamera.Instance;
        controller = HoloboardController.Instance;

        ray          = arCamera.GetRayFromGaze();
        interactible = GetComponent <ARInteractible> ();
    }