Ejemplo n.º 1
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="startPosition">The starting position of the arc.</param>
 /// <param name="degrees">Number of degrees to extent. MUST be between -90 and 90 degrees, otherwise unpredictable consequences occur.</param>
 /// <param name="center">The center point of circle on which the Arc lies.</param>
 /// <param name="precision">The distance tolerance from which a point can be considered within the arc.</param>
 /// <param name="orientation">ARC_ORIENTATION enum, specifying which plane the arc resides in</param>
 public ArcCheck(Vector3 startPosition, float degrees, Vector3 center, float precision = 0.4f, ARC_ORIENTATION orientation = ARC_ORIENTATION.XY)
 {
     this.startPosition = startPosition;
     this.degrees       = degrees;
     this.center        = center;
     this.radius        = Vector3.Distance(center, startPosition);
     this.precision     = precision;
     this.orientation   = orientation;
 }
Ejemplo n.º 2
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 /// <summary>
 /// Create an Arc Check used to determine whether a point fits inside the defined Arc.
 /// </summary>
 /// <param name="startPosition">The starting position of the arc.</param>
 /// <param name="degrees">Number of degrees to extent. MUST be between -90 and 90 degrees, otherwise unpredictable consequences occur.</param>
 /// <param name="center">The center point of circle on which the Arc lies.</param>
 /// <param name="tolerance">The distance tolerance from which a point can be considered within the arc</param>
 /// <param name="orientation">ARC_ORIENTATION enum, specifying which plane the arc resides in</param>
 public ArcCheck(Vector3 startPosition, float degrees, Vector3 center, float tolerance = 0.4f, ARC_ORIENTATION orientation = ARC_ORIENTATION.XY)
 {
     this.startPosition = startPosition;
     this.degrees       = Mathf.Clamp(degrees, -90.0f, 90.0f);
     this.center        = center;
     this.radius        = Vector3.Distance(center, startPosition);
     this.tolerance     = tolerance;
     this.orientation   = orientation;
 }