private void AddAuthorBtn_Click(object sender, RoutedEventArgs e) { if (CheckAuthorField()) { return; } Authors a = new Authors() { Author = AName.Text }; DbDataAccess.SaveAuthor(a); ListOfAutors.ItemsSource = DbDataAccess.GetAuthors(); AName.Clear(); }
void getAddressID() { string addressID = "select ADD_ID from ADDRESS ORDER BY ADD_ID"; string AName; int AID; string format = "0000000"; SqlDataAdapter ad = new SqlDataAdapter(addressID, consql); DataSet ds = new DataSet(); ad.Fill(ds, "ADDRESS"); if (ds.Tables["ADDRESS"].Rows.Count > 0) { AName = ds.Tables["ADDRESS"].Rows[ds.Tables["ADDRESS"].Rows.Count - 1][0].ToString(); AID = int.Parse(AName.Substring(1, (AName.Length - 1))); addID = "A" + ((AID + 1).ToString(format)); } else { addID = "A0000001"; } }
public void RefreshTheList() { foreach (string AName in MagicNamesGS) { Item item = ScriptableObject.CreateInstance <Item>(); //new Item(); item.Price = DataController.GetValue <int>(AName + "Price"); if (DataController.GetValue <int>(AName + "ammount") == 0) { item.ammount = 0; } else { item.ammount = 1; } } foreach (string AName in NewNamesGS) { item = (Equipment)ScriptableObject.CreateInstance(typeof(Equipment)); item.name = AName; item.icon = Resources.Load <Sprite>("Pic" + AName); // add sprites in the Resources folder with names same as NewName variables here item.Price = DataController.GetValue <int>(AName + "Price"); item.SellPrice = DataController.GetValue <int>(AName + "SellPrice"); item.ModifierArmor = DataController.GetValue <int>(AName + "ModifierArmor"); item.ModifierDamage = DataController.GetValue <int>(AName + "ModifierDamage"); item.ModifierMissChance = DataController.GetValue <int>(AName + "ModifierMissChance"); item.ModifierCriticalChance = DataController.GetValue <int>(AName + "ModifierCriticalChance"); item.ModifierBashChance = DataController.GetValue <int>(AName + "ModifierBashChance"); item.ModifierStunChance = DataController.GetValue <int>(AName + "ModifierStunChance"); item.ModifierBlockChance = DataController.GetValue <int>(AName + "ModifierBlockChance"); item.ModifierMagic = DataController.GetValue <int>(AName + "ModifierMagic"); if (DataController.GetValue <int>(AName + "ammount") == 0) { item.ammount = 0; } else { item.ammount = 1; } if (AName.Contains("LongSword")) { item.equipSlot = EquipmentSlot.BothHands; LongSwords.instance.Add(item); } else if (AName.Contains("Sword")) { item.equipSlot = EquipmentSlot.RightHand; Swords.instance.Add(item); } else if (AName.Contains("Axe")) { item.equipSlot = EquipmentSlot.RightHand; Axes.instance.Add(item); } else if (AName.Contains("Spear")) { item.equipSlot = EquipmentSlot.RightHand; Spears.instance.Add(item); } else if (AName.Contains("Hammer")) { item.equipSlot = EquipmentSlot.BothHands; Hammers.instance.Add(item); } else if (AName.Contains("Daggers")) { item.equipSlot = EquipmentSlot.BothHands; Daggers.instance.Add(item); } if (AName.Contains("Helmet")) { item.equipSlot = EquipmentSlot.Head; Head.instance.Add(item); } else if (AName.Contains("BreastPlate")) { item.equipSlot = EquipmentSlot.Chest; Chest.instance.Add(item); } else if (AName.Contains("Sleeves")) { item.equipSlot = EquipmentSlot.Arms; Arms.instance.Add(item); } else if (AName.Contains("Pants")) { item.equipSlot = EquipmentSlot.Legs; Legs.instance.Add(item); } else if (AName.Contains("Boots")) { item.equipSlot = EquipmentSlot.Feet; Feet.instance.Add(item); } else if (AName.Contains("Shield")) { item.equipSlot = EquipmentSlot.LeftHand; Shields.instance.Add(item); } DataController.SaveValue(item.name + "equipSlot", Equipment.PossibleSlots[(int)item.equipSlot]); if (item.ammount > 0) { ItemPickup.PickUpToInv(item); } } }