void Start()
 {
     rbDoor          = GetComponent <Rigidbody>();
     hinge           = GetComponent <HingeJoint>();
     HeroInteractive = FindObjectOfType <AN_HeroInteractive>();
 }
Ejemplo n.º 2
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 private void Start()
 {
     hero = FindObjectOfType <AN_HeroInteractive>(); // key will get up and it will saved in "inventary"
 }