public void Initialization() { if (_achievementsClient == null) { _achievementsClient = AN_Games.GetAchievementsClient(); } }
public void Initialization() { if (_leaderBoardsClient == null) { _leaderBoardsClient = AN_Games.GetLeaderboardsClient(); } }
public override void Test() { var client = AN_Games.GetAchievementsClient(); client.Load(false, (result) => { if (result.IsSucceeded) { foreach (var achievement in result.Achievements) { if (achievement.Type == AN_Achievement.AchievementType.INCREMENTAL) { if (achievement.TotalSteps > achievement.CurrentSteps) { m_achievement = achievement; } } } if (m_achievement != null) { TestIncrement(); } else { SetResult(SA_TestResult.WithError("Wasn't able to find suitable Achievement to Incremental")); } } else { SetAPIResult(result); } }); }
public override void Test() { var client = AN_Games.GetAchievementsClient(); client.Load(false, (result) => { if (result.IsSucceeded) { foreach (var achievement in result.Achievements) { if (achievement.Type == AN_Achievement.AchievementType.STANDARD && achievement.State == AN_Achievement.AchievementState.HIDDEN) { m_achievement = achievement; break; } } if (m_achievement != null) { TestOperation(); } else { SetResult(SA_TestResult.WithError("Wasn't able to find suitable Achievement to Reveal")); } } else { SetAPIResult(result); } }); }
private void RetrivePlayer(Action <SA_Result> callback) { AN_Logger.Log("UM_AndroidSignInClient, cleint sigined-in, getting the player info"); //When Sign in is finished with successes var gamesClient = AN_Games.GetGamesClient(); gamesClient.SetViewForPopups(AN_MainActivity.Instance); //optionally gamesClient.SetGravityForPopups(AN_Gravity.TOP | AN_Gravity.CENTER_HORIZONTAL); AN_PlayersClient client = AN_Games.GetPlayersClient(); SA_Result apiResult; client.GetCurrentPlayer((result) => { if (result.IsSucceeded) { apiResult = new SA_Result(); AN_Logger.Log("UM_AndroidSignInClient, player info retrived, OnPlayerChnaged event will be sent"); UpdatePlayerInfo(result.Data); } else { apiResult = new SA_Result(result.Error); } AN_Logger.Log("UM_AndroidSignInClient, sending sing in result"); callback.Invoke(apiResult); }); }
public void Load(Action <UM_AchievementsLoadResult> callback) { var client = AN_Games.GetAchievementsClient(); client.Load(false, (result) => { UM_AchievementsLoadResult loadResult; if (result.IsSucceeded) { var achievements = new List <UM_iAchievement>(); foreach (var achievement in result.Achievements) { var androidAchievement = new UM_AndroidAchievement(achievement); achievements.Add(androidAchievement); SetAchievementCahce(androidAchievement); } loadResult = new UM_AchievementsLoadResult(achievements); } else { loadResult = new UM_AchievementsLoadResult(result.Error); } callback.Invoke(loadResult); }); }
private void PrintSignedPlayerInfo() { AN_PlayersClient client = AN_Games.GetPlayersClient(); client.GetCurrentPlayer((result) => { if (result.IsSucceeded) { AN_Player player = result.Data; //Printing player info: AN_Logger.Log("player.Id: " + player.PlayerId); AN_Logger.Log("player.DisplayName: " + player.DisplayName); AN_Logger.Log("player.HiResImageUri: " + player.HiResImageUri); AN_Logger.Log("player.IconImageUri: " + player.IconImageUri); AN_Logger.Log("player.HasIconImage: " + player.HasIconImage); AN_Logger.Log("player.HasHiResImage: " + player.HasHiResImage); if (!player.HasHiResImage) { var url = player.HiResImageUri; AN_ImageManager manager = new AN_ImageManager(); manager.LoadImage(url, (imaheLoadResult) => { }); } } else { AN_Logger.Log("Failed to load Current Player " + result.Error.FullMessage); } }); }
public void FetchSavedGames(Action <UM_SavedGamesMetadataResult> callback) { var client = AN_Games.GetSnapshotsClient(); client.Load((result) => { UM_SavedGamesMetadataResult loadResult; if (result.IsSucceeded) { loadResult = new UM_SavedGamesMetadataResult(); foreach (var meta in result.Snapshots) { var an_meta = new UM_AndroidSavedGameMetadata(meta); loadResult.AddMetadata(an_meta); } } else { loadResult = new UM_SavedGamesMetadataResult(result.Error); } callback.Invoke(loadResult); }); }
public override void Test() { var client = AN_Games.GetAchievementsClient(); client.Load(false, (result) => { if (result.IsSucceeded) { AN_Logger.Log("Load Achievements Succeeded, count: " + result.Achievements.Count); foreach (var achievement in result.Achievements) { AN_Logger.Log("------------------------------------------------"); AN_Logger.Log("achievement.AchievementId: " + achievement.AchievementId); AN_Logger.Log("achievement.Description: " + achievement.Description); AN_Logger.Log("achievement.Name: " + achievement.Name); AN_Logger.Log("achievement.UnlockedImageUri: " + achievement.UnlockedImageUri); AN_Logger.Log("achievement.CurrentSteps: " + achievement.CurrentSteps); AN_Logger.Log("achievement.TotalSteps: " + achievement.TotalSteps); AN_Logger.Log("achievement.Type: " + achievement.Type); AN_Logger.Log("achievement.Sate: " + achievement.State); } AN_Logger.Log("------------------------------------------------"); SetResult(SA_TestResult.OK); } else { SetAPIResult(result); } }); }
public void LoadGameWithMeta(UM_iSavedGameMetadata game, Action <UM_SavedGameDataLoadResult> callback) { var client = AN_Games.GetSnapshotsClient(); var conflictPolicy = AN_SnapshotsClient.ResolutionPolicy.LAST_KNOWN_GOOD; client.Open(game.Name, true, conflictPolicy, result => { UM_SavedGameDataLoadResult loadResult; if (result.IsSucceeded) { var snapshot = result.Data.GetSnapshot(); var data = snapshot.ReadFully(); client.CommitAndClose(snapshot, AN_SnapshotMetadataChange.EMPTY_CHANGE, commitResult => { if (commitResult.IsSucceeded) { loadResult = new UM_SavedGameDataLoadResult(data, new AndroidSaveInfo(commitResult.Metadata)); } else { loadResult = new UM_SavedGameDataLoadResult(commitResult.Error); } callback.Invoke(loadResult); }); } else { loadResult = new UM_SavedGameDataLoadResult(result.Error); callback.Invoke(loadResult); } }); }
public override void Test() { var client = AN_Games.GetSnapshotsClient(); client.Load((result) => { if (result.IsSucceeded) { if (result.Snapshots.Count == 0) { SetResult(SA_TestResult.WithError("There are no spanpshot's. Can't test delete action")); return; } AN_SnapshotMetadata meta = result.Snapshots[0]; client.Delete(meta, (deleteResult) => { if (deleteResult.IsSucceeded) { AN_Logger.Log("deleteResult.SnapshotId: " + deleteResult.SnapshotId); } SetAPIResult(deleteResult); }); } else { SetAPIResult(result); } }); }
private void VerifySnapshotsSave(string name) { var client = AN_Games.GetSnapshotsClient(); client.Open(name, m_createIfNotFound, m_conflictPolicy, (result) => { if (result.IsSucceeded) { AN_Snapshot snapshot = result.Data.GetSnapshot(); byte[] data = snapshot.ReadFully(); var meta = snapshot.GetMetadata(); if (meta.ProgressValue != m_progress) { SetResult(SA_TestResult.WithError("ProgressValue verification failed")); return; } if (meta.PlayedTime != m_playedTime) { SetResult(SA_TestResult.WithError("PlayedTime verification failed")); return; } string snapshotData = string.Empty; snapshotData = snapshotData.FromBytes(data); if (!snapshotData.Equals(m_snpashotData)) { SetResult(SA_TestResult.WithError("Snapshot Data verification failed")); return; } } SetAPIResult(result); }); }
public override void Test() { SignInClient.RevokeAccess(() => { //Now we need to make sure we can't Sing in siletly SilentSignIn((result) => { if (result.IsSucceeded) { SetResult(SA_TestResult.WithError("User was able to do Silent SignIn after RevokeAccess")); } else { //InteractiveSignIn should work InteractiveSignIn((InteractiveSignInResult) => { SetAPIResult(InteractiveSignInResult); if (InteractiveSignInResult.IsSucceeded) { var gamesClient = AN_Games.GetGamesClient(); gamesClient.SetViewForPopups(AN_MainActivity.Instance); //optionally gamesClient.SetGravityForPopups(AN_Gravity.TOP | AN_Gravity.CENTER_HORIZONTAL); } }); } }); }); }
public void LoadLeaderboardsMetadata(Action <UM_LoadLeaderboardsMetaResult> callback) { var leaderboards = AN_Games.GetLeaderboardsClient(); leaderboards.LoadLeaderboardMetadata(false, (result) => { UM_LoadLeaderboardsMetaResult um_result; if (result.IsSucceeded) { List <UM_iLeaderboard> um_leaderboards = new List <UM_iLeaderboard>(); foreach (var leaderboard in result.Leaderboards) { var um_leaderboardMetda = new UM_LeaderboardMeta(leaderboard.LeaderboardId, leaderboard.DisplayName); um_leaderboards.Add(um_leaderboardMetda); } um_result = new UM_LoadLeaderboardsMetaResult(um_leaderboards); } else { um_result = new UM_LoadLeaderboardsMetaResult(result.Error); } callback.Invoke(um_result); }); }
private void TestOperation() { Debug.Log("RevealImmediate: " + m_achievement.Name); var client = AN_Games.GetAchievementsClient(); client.RevealImmediate(m_achievement.AchievementId, (result) => { SetAPIResult(result); }); }
private void TestIncrement() { var client = AN_Games.GetAchievementsClient(); Debug.Log("Incrementing: " + m_achievement.Name); client.IncrementImmediate(m_achievement.AchievementId, 1, (result) => { SetAPIResult(result); }); }
public void ActivateGPlayPopup() { var gamesClient = AN_Games.GetGamesClient(); gamesClient.SetViewForPopups(AN_MainActivity.Instance); //optionally gamesClient.SetGravityForPopups(AN_Gravity.TOP | AN_Gravity.CENTER_HORIZONTAL); }
private void ReadAndWrite(string name) { var client = AN_Games.GetSnapshotsClient(); client.Open(name, m_createIfNotFound, m_conflictPolicy, (result) => { if (result.IsSucceeded) { AN_Logger.Log("We have snapshot, reading data..."); AN_Snapshot snapshot = result.Data.GetSnapshot(); byte[] data = snapshot.ReadFully(); var meta = snapshot.GetMetadata(); m_progress = meta.ProgressValue + 10; m_playedTime = meta.PlayedTime + 100; string base64Text = Convert.ToBase64String(data); AN_Logger.Log("Snapshot data: " + base64Text); PrintSnapshotMetadata(snapshot.GetMetadata()); AN_Logger.Log("Writing data..."); m_snpashotData = "My game data " + name; data = m_snpashotData.ToBytes(); snapshot.WriteBytes(data); SA_ScreenUtil.TakeScreenshot(512, (screenshot) => { var changeBuilder = new AN_SnapshotMetadataChange.Builder(); changeBuilder.SetDescription("Hello Description"); changeBuilder.SetPlayedTimeMillis(m_playedTime); changeBuilder.SetProgressValue(m_progress); changeBuilder.SetCoverImage(screenshot); AN_SnapshotMetadataChange changes = changeBuilder.Build(); client.CommitAndClose(snapshot, changes, (commitResult) => { if (commitResult.IsSucceeded) { PrintSnapshotMetadata(commitResult.Metadata); VerifySnapshotsSave(name); } else { SetAPIResult(result); } }); }); } else { SetAPIResult(result); } }); }
public void SubmitScore(string leaderboardId, long score, int context, Action <SA_Result> callback) { var client = AN_Games.GetLeaderboardsClient(); client.SubmitScoreImmediate(leaderboardId, score, context.ToString(), (result) => { ReportScoreSubmited(leaderboardId, score, result); callback.Invoke(result); }); }
public void Delete(UM_iSavedGameMetadata game, Action <SA_Result> callback) { UM_AndroidSavedGameMetadata an_meta = (UM_AndroidSavedGameMetadata)game; var client = AN_Games.GetSnapshotsClient(); client.Delete(an_meta.NativeMeta, (result) => { callback.Invoke(result); }); }
private void OpenSnapshot(string name) { var client = AN_Games.GetSnapshotsClient(); bool createIfNotFound = true; var conflictPolicy = AN_SnapshotsClient.ResolutionPolicy.LAST_KNOWN_GOOD; client.Open(name, createIfNotFound, conflictPolicy, (result) => { if (result.IsSucceeded) { Debug.Log("We have snapshot, reading data..."); AN_Snapshot snapshot = result.Data; byte[] data = snapshot.ReadFully(); long progress = snapshot.GetMetadata().ProgressValue; string base64Text = Convert.ToBase64String(data); Debug.Log("Snapshot data: " + base64Text); Debug.Log("Snapshot progress: " + snapshot.GetMetadata().ProgressValue); Debug.Log("Snapshot played time: " + snapshot.GetMetadata().PlayedTime); Debug.Log("Writing data..."); string mydata = "My game data"; data = mydata.ToBytes(); snapshot.WriteBytes(data); SA_ScreenUtil.TakeScreenshot(512, (screenshot) => { var changeBuilder = new AN_SnapshotMetadataChange.Builder(); changeBuilder.SetDescription("Hello Description"); changeBuilder.SetPlayedTimeMillis(10000); changeBuilder.SetProgressValue(progress + 1); changeBuilder.SetCoverImage(screenshot); AN_SnapshotMetadataChange changes = changeBuilder.Build(); client.CommitAndClose(snapshot, changes, (commitResult) => { if (commitResult.IsSucceeded) { PrintMeta(commitResult.Metadata); } else { Debug.Log("CommitAndClose Snapshots Failed: " + result.Error.FullMessage); } }); }); } else { Debug.Log("Open Snapshots Failed: " + result.Error.FullMessage); } }); }
public void submitPlayerScore(string leaderboardId, int score) { if (leaderboardId == null) { leaderboardId = iLeaderboardId; } var leaderboards = AN_Games.GetLeaderboardsClient(); leaderboards.SubmitScore(leaderboardId, score); }
public void Unlock(string achievementId, Action <SA_Result> callback) { var client = AN_Games.GetAchievementsClient(); client.UnlockImmediate(achievementId, (result) => { if (result.IsSucceeded) { UnlockLocally(achievementId); } callback.Invoke(result); }); }
private void Start() { m_createNew.onClick.AddListener(() => { Debug.Log("User choosed to create the Snapshot"); CreateSnapshot(); }); m_nativeUI.onClick.AddListener(() => { var client = AN_Games.GetSnapshotsClient(); client.ShowSelectSnapshotIntent("Hello World!", (result) => { if (result.IsSucceeded) { switch (result.State) { case AN_SnapshotUIResult.UserInteractionState.EXTRA_SNAPSHOT_METADATA: Debug.Log("User choosed to load the Snapshot"); LoadSnapshot(result.Metadata); break; case AN_SnapshotUIResult.UserInteractionState.EXTRA_SNAPSHOT_NEW: Debug.Log("User choosed to create the Snapshot"); CreateSnapshot(); break; } } else { Debug.Log("Snapshots UI Failed: " + result.Error.FullMessage); } }); }); m_load.onClick.AddListener(() => { var client = AN_Games.GetSnapshotsClient(); client.Load((result) => { if (result.IsSucceeded) { AN_Logger.Log("Load Snapshots Succeeded, count: " + result.Snapshots.Count); foreach (var meta in result.Snapshots) { PrintMeta(meta); } } else { Debug.Log("Load Snapshots Failed: " + result.Error.FullMessage); } }); }); }
public void GetSignedInPlayerData(Action <AN_Player> resultCallback = null) { if (!IsGoogleApiAvailable || AN_GoogleSignIn.GetLastSignedInAccount() == null) { return; } if (_currentPlayerData != null) //early exit with existing player data { //Printing player info: Debug.Log("player.Id: " + _currentPlayerData.PlayerId); Debug.Log("player.Title: " + _currentPlayerData.Title); Debug.Log("player.DisplayName: " + _currentPlayerData.DisplayName); Debug.Log("player.HiResImageUri: " + _currentPlayerData.HiResImageUri); Debug.Log("player.IconImageUri: " + _currentPlayerData.IconImageUri); Debug.Log("player.HasIconImage: " + _currentPlayerData.HasIconImage); Debug.Log("player.HasHiResImage: " + _currentPlayerData.HasHiResImage); resultCallback.SafeInvoke(_currentPlayerData); return; } AN_PlayersClient client = AN_Games.GetPlayersClient(); client.GetCurrentPlayer(result => { if (result.IsSucceeded) { _currentPlayerData = result.Data; //Printing player info: Debug.Log("player.Id: " + _currentPlayerData.PlayerId); Debug.Log("player.Title: " + _currentPlayerData.Title); Debug.Log("player.DisplayName: " + _currentPlayerData.DisplayName); Debug.Log("player.HiResImageUri: " + _currentPlayerData.HiResImageUri); Debug.Log("player.IconImageUri: " + _currentPlayerData.IconImageUri); Debug.Log("player.HasIconImage: " + _currentPlayerData.HasIconImage); Debug.Log("player.HasHiResImage: " + _currentPlayerData.HasHiResImage); resultCallback.SafeInvoke(_currentPlayerData); } else { Debug.Log("Failed to load Current Player " + result.Error.FullMessage); resultCallback.SafeInvoke(null); } }); }
public override void Test() { var client = AN_Games.GetSnapshotsClient(); client.Load((result) => { if (result.IsSucceeded) { foreach (var meta in result.Snapshots) { PrintSnapshotMetadata(meta); } } SetAPIResult(result); }); }
public void Increment(string achievementId, int numSteps, Action <SA_Result> callback) { var client = AN_Games.GetAchievementsClient(); client.IncrementImmediate(achievementId, numSteps, (result) => { if (result.IsSucceeded) { IncrementLocally(achievementId, numSteps); callback.Invoke(new SA_Result()); } else { callback.Invoke(new SA_Result(result.Error)); } }); }
public void ShowUI() { var client = AN_Games.GetAchievementsClient(); client.GetAchievementsIntent((result) => { if (result.IsSucceeded) { var intent = result.Intent; AN_ProxyActivity proxy = new AN_ProxyActivity(); proxy.StartActivityForResult(intent, (intentResult) => { proxy.Finish(); }); } else { Debug.LogError("Failed to Get Achievements Intent " + result.Error.FullMessage); } }); }
private void Start() { m_CreateRoomButton.onClick.AddListener(() => { var exclusiveBitMask = 1; var minAutoMatchPlayers = 2; var maxAutoMatchPlayers = 4; var autoMatchCriteria = AN_RoomConfig.CreateAutoMatchCriteria(minAutoMatchPlayers, maxAutoMatchPlayers, exclusiveBitMask); var builder = AN_RoomConfig.NewBuilder(this); builder.SetOnMessageReceivedListener(this); builder.SetRoomStatusUpdateCallback(this); builder.SetAutoMatchCriteria(autoMatchCriteria); var roomConfig = builder.Build(); var client = AN_Games.GetRealTimeMultiplayerClient(); client.Create(roomConfig); }); }
public void ShowUI(Action <SA_Result> callback) { var client = AN_Games.GetLeaderboardsClient(); client.GetAllLeaderboardsIntent((result) => { if (result.IsSucceeded) { var intent = result.Intent; AN_ProxyActivity proxy = new AN_ProxyActivity(); proxy.StartActivityForResult(intent, (intentResult) => { proxy.Finish(); callback.Invoke(intentResult); }); } else { callback.Invoke(result); } }); }