Ejemplo n.º 1
0
 void loadAnimatorData()
 {
     aData = AMTimeline.GetAnimatorData();
     //GameObject go = GameObject.Find ("AnimatorData");
     //if(go) {
     //    aData = (AnimatorData) go.GetComponent<AnimatorData>();
     //}
 }
Ejemplo n.º 2
0
    void loadAnimatorData()
    {
        aData = AMTimeline.GetAnimatorData();
        if (aData != null)
        {
            numFrames = aData.getCurrentTake().numFrames;
            frameRate = aData.getCurrentTake().frameRate;
        }

        //GameObject go = GameObject.Find ("AnimatorData");
        //if(go) {
        //    aData = (AnimatorData) go.GetComponent<AnimatorData>();
        //    numFrames = aData.getCurrentTake().numFrames;
        //    frameRate = aData.getCurrentTake().frameRate;
        //}
    }
Ejemplo n.º 3
0
    void loadAnimatorData()
    {
        aData = AMTimeline.GetAnimatorData();
        if (aData != null)
        {
            dependencies = aData.getDependencies(take);
        }
        else
        {
            this.Close();
        }

        //GameObject go = GameObject.Find ("AnimatorData");
        //if(go) {
        //    aData = (AnimatorData) go.GetComponent<AnimatorData>();
        //    dependencies = aData.getDependencies(take);
        //} else {
        //    this.Close();
        //}
    }
Ejemplo n.º 4
0
    void loadAnimatorData()
    {
        aData = AMTimeline.GetAnimatorData();
        if (aData)
        {
            if (aData.playOnStart != null)
            {
                playOnStartIndex = aData.getTakeIndex(aData.playOnStart) + 1;
            }
            exportTakeIndex = aData.getTakeIndex(aData.getCurrentTake());
        }

        //GameObject go = GameObject.Find ("AnimatorData");
        //if(go) {
        //    aData = (AnimatorData) go.GetComponent<AnimatorData>();
        //    if(aData) {
        //        if(aData.playOnStart != null) playOnStartIndex = aData.getTakeIndex(aData.playOnStart) + 1;
        //        exportTakeIndex = aData.getTakeIndex(aData.getCurrentTake());
        //    }
        //}
    }
Ejemplo n.º 5
0
    void loadAnimatorData()
    {
        aData = AMTimeline.GetAnimatorData();
        if (aData != null)
        {
            if (track)
            {
                _go = track.obj;
                // refresh
                updateComponentArray();
            }
        }

        //GameObject go = GameObject.Find ("AnimatorData");
        //if(go) {
        //    aData = (AnimatorData) go.GetComponent<AnimatorData>();
        //    if(track) {
        //        _go = track.obj;
        //        // refresh
        //        updateComponentArray();
        //    }
        //}
    }
Ejemplo n.º 6
0
    void saveChanges()
    {
        //GameObject go = GameObject.Find ("AnimatorData");
        //if(!go) return;
        //AnimatorData aData = (AnimatorData) go.GetComponent<AnimatorData>();
        //if(!aData) return;

        AnimatorData aData = AMTimeline.GetAnimatorData();

        if (!aData)
        {
            return;
        }

        List <GameObject> keepReferences    = new List <GameObject>();
        List <GameObject> replaceReferences = new List <GameObject>();

        for (int i = 0; i < newReference.Count; i++)
        {
            if (actions[i] == 0)
            {
                continue;
            }
            if (newReference[i] == oldReference[i])
            {
                continue;
            }
            if (!newReference[i] || !oldReference[i])
            {
                continue;                                                       // skip null values
            }
            else if (actions[i] == 1)
            {
                keepReferences.Add(newReference[i]);
                replaceReferences.Add(oldReference[i]);
            }
            else if (actions[i] == 2)
            {
                keepReferences.Add(oldReference[i]);
                replaceReferences.Add(newReference[i]);
            }
        }

        if (keepReferences.Count <= 0)
        {
            this.Close();
            return;             // return if no changes made
        }
        //AMTimeline.registerUndo("Resolve Duplicates");
        // update references
        List <GameObject> lsFlagToKeep = aData.updateDependencies(keepReferences, replaceReferences);

        // reset event track method info
        AMTimeline.resetIndexMethodInfo();
        AMTimeline.shouldCheckDependencies = false;
        //aData.shouldCheckDependencies = false;
        // delete replaced references
        int count = 0;

        for (int i = 0; i < replaceReferences.Count; i++)
        {
            if (lsFlagToKeep.Contains(replaceReferences[i]))
            {
                continue;
            }
            DestroyImmediate(replaceReferences[i]);
            replaceReferences.RemoveAt(i);
            count++;
            i--;
        }
        replaceReferences = new List <GameObject>();

        Debug.Log("Animator: Resolved Duplicate" + (count > 1 ? "s" : "") + ". Deleted " + count + " GameObject" + (count > 1 ? "s" : "") + ".");
        this.Close();
    }
Ejemplo n.º 7
0
    void loadAnimatorData()
    {
        aData = AMTimeline.GetAnimatorData();

        createAllCurves();
    }