Ejemplo n.º 1
0
        /// <summary>Draws the sub-inspector for an SFXLayer.</summary>
        /// <param name="DrawRect">The rect in the list display that this SFXLayer has to be drawn in.</param>
        /// <param name="Index">The index of this SFXLayer in the Track.</param>
        /// <param name="IsActive">If the SFXLayer is actively selected.</param>
        /// <param name="IsFocused">If the SFXLayer is in focus.</param>
        private void DrawSFXLayerInspector(Rect DrawRect, int Index, bool IsActive, bool IsFocused)
        {
            //Shifts rect to create border
            DrawRect.y += 2;

            //Calculates commonly used spacings
            float Spacing      = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            float LabelWidth   = EditorGUIUtility.labelWidth - 20;
            float FieldPadding = 20f;

            //Starts counter for current displayed property
            int PropertyIndex = 0;

            //Caches serialised properties
            SerializedProperty CurrentSFXLayer         = SFXLayerListDisplay.serializedProperty.GetArrayElementAtIndex(Index);
            SerializedProperty NameProperty            = CurrentSFXLayer.FindPropertyRelative("LayerName");
            SerializedProperty SFXProperty             = CurrentSFXLayer.FindPropertyRelative("SFX");
            SerializedProperty RandomizeVolumeProperty = CurrentSFXLayer.FindPropertyRelative("RandomizeVolume");
            SerializedProperty FixedVolumeProperty     = CurrentSFXLayer.FindPropertyRelative("FixedVolume");
            SerializedProperty MinVolumeProperty       = CurrentSFXLayer.FindPropertyRelative("MinVolume");
            SerializedProperty MaxVolumeProperty       = CurrentSFXLayer.FindPropertyRelative("MaxVolume");
            SerializedProperty RandomizePitchProperty  = CurrentSFXLayer.FindPropertyRelative("RandomizePitch");
            SerializedProperty FixedPitchProperty      = CurrentSFXLayer.FindPropertyRelative("FixedPitch");
            SerializedProperty MinPitchProperty        = CurrentSFXLayer.FindPropertyRelative("MinPitch");
            SerializedProperty MaxPitchProperty        = CurrentSFXLayer.FindPropertyRelative("MaxPitch");
            SerializedProperty DelayProperty           = CurrentSFXLayer.FindPropertyRelative("DelaySFX");
            SerializedProperty RandomizeDelayProperty  = CurrentSFXLayer.FindPropertyRelative("RandomizeDelay");
            SerializedProperty FixedDelayProperty      = CurrentSFXLayer.FindPropertyRelative("FixedDelayTime");
            SerializedProperty MinDelayProperty        = CurrentSFXLayer.FindPropertyRelative("MinDelayTime");
            SerializedProperty MaxDelayProperty        = CurrentSFXLayer.FindPropertyRelative("MaxDelayTime");
            SerializedProperty PriorityProperty        = CurrentSFXLayer.FindPropertyRelative("Priority");
            SerializedProperty StereoProperty          = CurrentSFXLayer.FindPropertyRelative("StereoPan");
            SerializedProperty SpatialProperty         = CurrentSFXLayer.FindPropertyRelative("SpatialBlend");
            SerializedProperty ReverbProperty          = CurrentSFXLayer.FindPropertyRelative("ReverbZoneMix");
            SerializedProperty BypassEffectsProperty   = CurrentSFXLayer.FindPropertyRelative("BypassEffects");
            SerializedProperty BypassReverbProperty    = CurrentSFXLayer.FindPropertyRelative("BypassReverbZones");
            SerializedProperty MuteProperty            = CurrentSFXLayer.FindPropertyRelative("Mute");

            //Draws a property with a custom style
            Action <SerializedProperty, string, string, GUIStyle> DrawPropertyStyled = (SerializedProperty Property, string PropertyName, string Tooltip, GUIStyle TextStyle) =>
            {
                //Draws label
                EditorGUI.LabelField(new Rect(DrawRect.x, (PropertyIndex + 1) * Spacing + DrawRect.y, LabelWidth, EditorGUIUtility.singleLineHeight), new GUIContent(PropertyName, Tooltip), TextStyle);

                //Draws property field
                EditorGUI.PropertyField(new Rect(DrawRect.x + LabelWidth, (PropertyIndex + 1) * Spacing + DrawRect.y, DrawRect.width - LabelWidth - FieldPadding, EditorGUIUtility.singleLineHeight), Property, GUIContent.none);

                //Increments property counter
                PropertyIndex++;
            };

            //Draws a slider for a property
            Action <SerializedProperty, string, string, float, float> DrawSlider = (SerializedProperty Property, string PropertyName, string Tooltip, float MinLim, float MaxLim) =>
            {
                //Draws label
                EditorGUI.LabelField(new Rect(DrawRect.x, (PropertyIndex + 1) * Spacing + DrawRect.y, LabelWidth, EditorGUIUtility.singleLineHeight), new GUIContent(PropertyName, Tooltip));

                //Draws the slider
                Property.floatValue = EditorGUI.Slider(new Rect(DrawRect.x + LabelWidth, (PropertyIndex + 1) * Spacing + DrawRect.y, DrawRect.width - LabelWidth - FieldPadding, EditorGUIUtility.singleLineHeight), Property.floatValue, MinLim, MaxLim);

                //Increments property counter
                PropertyIndex++;
            };

            //Draws an int slider for a property
            Action <SerializedProperty, string, string, int, int> DrawIntSlider = (SerializedProperty Property, string PropertyName, string Tooltip, int MinLim, int MaxLim) =>
            {
                //Draws label
                EditorGUI.LabelField(new Rect(DrawRect.x, (PropertyIndex + 1) * Spacing + DrawRect.y, LabelWidth, EditorGUIUtility.singleLineHeight), new GUIContent(PropertyName, Tooltip));

                //Draws the slider
                Property.intValue = (int)EditorGUI.Slider(new Rect(DrawRect.x + LabelWidth, (PropertyIndex + 1) * Spacing + DrawRect.y, DrawRect.width - LabelWidth - FieldPadding, EditorGUIUtility.singleLineHeight), Property.intValue, MinLim, MaxLim);

                //Increments property counter
                PropertyIndex++;
            };

            //Draws a min max slider for a property
            Action <SerializedProperty, SerializedProperty, string, string, float, float> DrawMinMaxSlider = (SerializedProperty PropertyLeft, SerializedProperty PropertyRight, string PropertyName, string Tooltip, float MinLim, float MaxLim) =>
            {
                //Draws label
                EditorGUI.LabelField(new Rect(DrawRect.x, (PropertyIndex + 1) * Spacing + DrawRect.y, LabelWidth, EditorGUIUtility.singleLineHeight), new GUIContent(PropertyName, Tooltip));

                //Draws the slider
                AMPEditorFields.MinMaxSlider(new Rect(DrawRect.x + LabelWidth, (PropertyIndex + 1) * Spacing + DrawRect.y, DrawRect.width - LabelWidth - FieldPadding, EditorGUIUtility.singleLineHeight), GUIContent.none, PropertyLeft, PropertyRight, MinLim, MaxLim);

                //Increments property counter
                PropertyIndex++;
            };

            //Draws a property
            Action <SerializedProperty, string, string> DrawProperty = (SerializedProperty Property, string PropertyName, string Tooltip) =>
            {
                DrawPropertyStyled(Property, PropertyName, Tooltip, EditorStyles.label);
            };

            //Gets and draws SFXLayer name
            string Name = NameProperty.stringValue;

            if (string.IsNullOrEmpty(Name.Trim()))
            {
                Name = "Untitled";
            }
            EditorGUI.LabelField(new Rect(DrawRect.x, DrawRect.y, DrawRect.width - 90, EditorGUIUtility.singleLineHeight), Name, (SFXObjectInstance.SFXLayers[Index].SFX == null && SFXObjectInstance.CollapseEditions ? InvalidBoldStyle : EditorStyles.boldLabel));

            //Draws SFX length
            if (SFXObjectInstance.SFXLayers[Index].SFX != null)
            {
                EditorGUI.LabelField(new Rect((DrawRect.x + DrawRect.width) / 2 - 40, DrawRect.y, 80, EditorGUIUtility.singleLineHeight), StringFormatting.FormatTime(SFXObjectInstance.SFXLayers[Index].SFX.length), CenteredMiniLabel);
            }

            //Displays basic properties if uncollapsed
            if (!SFXObjectInstance.CollapseEditions)
            {
                DrawProperty(NameProperty, "Layer Name", "(Optional) The name of the Edition.");
                DrawPropertyStyled(SFXProperty, "SFX", "The audio to be played in this SFXLayer.", (SFXObjectInstance.SFXLayers[Index].SFX == null ? InvalidStyle : EditorStyles.label));

                //Shows full properties if the SFX is not null
                if (SFXObjectInstance.SFXLayers[Index].SFX != null)
                {
                    //Volume properties
                    DrawProperty(RandomizeVolumeProperty, "Randomize Volume", "If the volume of the sound should be randomised.");
                    if (SFXObjectInstance.SFXLayers[Index].RandomizeVolume)
                    {
                        DrawMinMaxSlider(MinVolumeProperty, MaxVolumeProperty, "Volume", "The range of values that the volume of the SFXLayer can be.", 0, 1);
                        EditorGUI.LabelField(new Rect(DrawRect.x + 82, PropertyIndex * Spacing + DrawRect.y, LabelWidth - 82, EditorGUIUtility.singleLineHeight), NumberManipulation.DecimalPlaces(SFXObjectInstance.SFXLayers[Index].MinVolume, 2).ToString() + " - " + NumberManipulation.DecimalPlaces(SFXObjectInstance.SFXLayers[Index].MaxVolume, 2).ToString(), CenteredMiniLabel);
                    }
                    else
                    {
                        DrawSlider(FixedVolumeProperty, "Volume", "The volume of the SFXLayer.", 0, 1);
                    }

                    //Pitch properties
                    DrawProperty(RandomizePitchProperty, "Randomize Pitch", "If the pitch of the sound should be randomised.");
                    if (SFXObjectInstance.SFXLayers[Index].RandomizePitch)
                    {
                        DrawMinMaxSlider(MinPitchProperty, MaxPitchProperty, "Pitch", "The range of values that the pitch of the SFXLayer can be.", 0, 3);
                        EditorGUI.LabelField(new Rect(DrawRect.x + 82, PropertyIndex * Spacing + DrawRect.y, LabelWidth - 82, EditorGUIUtility.singleLineHeight), NumberManipulation.DecimalPlaces(SFXObjectInstance.SFXLayers[Index].MinPitch, 2).ToString() + " - " + NumberManipulation.DecimalPlaces(SFXObjectInstance.SFXLayers[Index].MaxPitch, 2).ToString(), CenteredMiniLabel);
                    }
                    else
                    {
                        DrawSlider(FixedPitchProperty, "Pitch", "The pitch of the SFXLayer.", 0, 3);
                    }

                    //Delay properties
                    DrawProperty(DelayProperty, "Delay", "If there should be a delay before playing this SFXLayer.");
                    if (SFXObjectInstance.SFXLayers[Index].DelaySFX)
                    {
                        DrawProperty(RandomizeDelayProperty, "Randomize Delay", "If the delay time should be randomized.");
                        if (SFXObjectInstance.SFXLayers[Index].RandomizeDelay)
                        {
                            DrawProperty(MinDelayProperty, "Minimum Delay", "Minimum duration of the delay.");
                            DrawProperty(MaxDelayProperty, "Maximum Delay", "Maximum duration of the delay.");
                            MinDelayProperty.floatValue = Mathf.Max(0, MinDelayProperty.floatValue);
                            MaxDelayProperty.floatValue = Mathf.Max(SFXObjectInstance.SFXLayers[Index].MinDelayTime, MaxDelayProperty.floatValue);
                        }
                        else
                        {
                            DrawProperty(FixedDelayProperty, "Delay Duration", "Duration of the delay.");
                            FixedDelayProperty.floatValue = Mathf.Max(0, FixedDelayProperty.floatValue);
                        }
                    }

                    //Other properties
                    DrawProperty(MuteProperty, "Mute", "Mutes the sound.");
                    DrawProperty(BypassEffectsProperty, "Bypass Effects", "Bypass any applied effects on the SFXLayer.");
                    DrawProperty(BypassReverbProperty, "Bypass Reverb Zones", "Bypasses any reverb zones");

                    DrawIntSlider(PriorityProperty, "Priority", "The priority of the SFXLayer.", 0, 256);
                    EditorGUI.LabelField(new Rect(DrawRect.x + LabelWidth, PropertyIndex * Spacing + DrawRect.y + 8, 30, EditorGUIUtility.singleLineHeight), "High", LeftMiniLabel);
                    EditorGUI.LabelField(new Rect(DrawRect.x + DrawRect.width - FieldPadding - 95, PropertyIndex * Spacing + DrawRect.y + 8, 40, EditorGUIUtility.singleLineHeight), "Low", RightMiniLabel);

                    DrawSlider(StereoProperty, "Stero Pan", "Pans a playing sound in a stereo way (left or right). This only applies to sounds that are Mono or Stereo.", -1, 1);
                    EditorGUI.LabelField(new Rect(DrawRect.x + LabelWidth, PropertyIndex * Spacing + DrawRect.y + 8, 25, EditorGUIUtility.singleLineHeight), "Left", LeftMiniLabel);
                    EditorGUI.LabelField(new Rect(DrawRect.x + DrawRect.width - FieldPadding - 95, PropertyIndex * Spacing + DrawRect.y + 8, 40, EditorGUIUtility.singleLineHeight), "Right", RightMiniLabel);

                    DrawSlider(SpatialProperty, "Spatial Blend", "Sets how much this SFXLayer is affected by 3D spatialisation calculations. 0.0 makes the sound full 2D, 1.0 makes it full 3D.", 0, 1);
                    EditorGUI.LabelField(new Rect(DrawRect.x + LabelWidth, PropertyIndex * Spacing + DrawRect.y + 8, 25, EditorGUIUtility.singleLineHeight), "2D", LeftMiniLabel);
                    EditorGUI.LabelField(new Rect(DrawRect.x + DrawRect.width - FieldPadding - 95, PropertyIndex * Spacing + DrawRect.y + 8, 40, EditorGUIUtility.singleLineHeight), "3D", RightMiniLabel);

                    DrawSlider(ReverbProperty, "Reverb Zone Mix", "The amount by which the signal from the AudioSource will be mixed into the global reverb associated with the Reverb Zones.", 0, 1.1f);
                }
                else
                {
                    //Displays error if no SFX is selected
                    EditorGUI.HelpBox(new Rect(DrawRect.x, (PropertyIndex + 1) * Spacing + DrawRect.y + 2f, DrawRect.width - FieldPadding, 30), "SFX required. Please assign an AudioClip to this SFXLayer.", MessageType.Error);
                }
            }
        }
Ejemplo n.º 2
0
        //Draws Track inspector
        public override void OnInspectorGUI()
        {
            //Updates the SFXObject object
            serializedObject.Update();
            CreateStyles();

            //Banner display
            Rect BannerRect = GUILayoutUtility.GetRect(0.0f, 0.0f);

            BannerRect.height = Screen.width * 250 / 1600;
            GUILayout.Space(BannerRect.height);
            GUI.Label(BannerRect, Banner);

            //Displays SFXObject name
            GUILayout.BeginVertical(BackgroundStyles[0], GUILayout.Height(EditorGUIUtility.singleLineHeight));
            EditorGUILayout.PropertyField(SFXName, new GUIContent("SFX Name", "(Optional) The name of this SFXObject."));
            GUILayout.EndVertical();

            //Displays volume settings
            GUILayout.BeginVertical(BackgroundStyles[1], GUILayout.Height(2 * EditorGUIUtility.singleLineHeight));
            EditorGUILayout.PropertyField(RandomizeVolume, new GUIContent("Randomize Volume", "If the volume of the sound should be randomized."));
            Rect VolumeRect = EditorGUILayout.GetControlRect();

            if (SFXObjectInstance.RandomizeVolume)
            {
                AMPEditorFields.MinMaxSlider(VolumeRect, new GUIContent("Volume", "The range of values that the volume multiplier of the SFXObject can be."), MinVolume, MaxVolume, 0, 1);
                EditorGUI.LabelField(new Rect(VolumeRect.x + 82, VolumeRect.y, EditorGUIUtility.labelWidth - 20 - 82, EditorGUIUtility.singleLineHeight), NumberManipulation.DecimalPlaces(SFXObjectInstance.MinVolume, 2).ToString() + " - " + NumberManipulation.DecimalPlaces(SFXObjectInstance.MaxVolume, 2).ToString(), CenteredMiniLabel);
            }
            else
            {
                EditorGUI.Slider(VolumeRect, FixedVolume, 0, 1, new GUIContent("Volume", "The volume multiplier of the SFXObject."));
            }
            GUILayout.EndVertical();

            //Displays pitch settings
            GUILayout.BeginVertical(BackgroundStyles[0], GUILayout.Height(2 * EditorGUIUtility.singleLineHeight));
            EditorGUILayout.PropertyField(RandomizePitch, new GUIContent("Randomize Pitch", "If the pitch of the sound should be randomized."));
            Rect PitchRect = EditorGUILayout.GetControlRect();

            if (SFXObjectInstance.RandomizePitch)
            {
                AMPEditorFields.MinMaxSlider(PitchRect, new GUIContent("Pitch", "The range of values that the pitch multiplier of the SFXObject can be."), MinPitch, MaxPitch, 0, 3);
                EditorGUI.LabelField(new Rect(PitchRect.x + 82, PitchRect.y, EditorGUIUtility.labelWidth - 20 - 82, EditorGUIUtility.singleLineHeight), NumberManipulation.DecimalPlaces(SFXObjectInstance.MinPitch, 2).ToString() + " - " + NumberManipulation.DecimalPlaces(SFXObjectInstance.MaxPitch, 2).ToString(), CenteredMiniLabel);
            }
            else
            {
                EditorGUI.Slider(PitchRect, FixedPitch, 0, 3, new GUIContent("Pitch", "The Pitch multiplier of the SFXObject."));
            }
            GUILayout.EndVertical();

            //Displays delay settings
            GUILayout.BeginVertical(BackgroundStyles[1], GUILayout.Height((SFXObjectInstance.DelaySFX ? (SFXObjectInstance.RandomizeDelay ? 4 : 3) : 1) * EditorGUIUtility.singleLineHeight));
            EditorGUILayout.PropertyField(DelaySFX, new GUIContent("Delay", "If there should be a global delay before playing this SFXObject."));
            if (SFXObjectInstance.DelaySFX)
            {
                EditorGUILayout.PropertyField(RandomizeDelay, new GUIContent("Randomize Delay", "If the delay time should be randomized."));
                if (SFXObjectInstance.RandomizeDelay)
                {
                    MinDelay.floatValue = Mathf.Max(0f, EditorGUILayout.FloatField(new GUIContent("Minimum Delay", "Minimum duration of the delay."), SFXObjectInstance.MinDelayTime));
                    MaxDelay.floatValue = Mathf.Max(SFXObjectInstance.MinDelayTime, EditorGUILayout.FloatField(new GUIContent("Maximum Delay", "Maximum duration of the delay."), SFXObjectInstance.MaxDelayTime));
                }
                else
                {
                    FixedDelay.floatValue = Mathf.Max(0f, EditorGUILayout.FloatField(new GUIContent("Delay Duration", "Duration of the delay."), SFXObjectInstance.FixedDelayTime));
                }
            }
            GUILayout.EndVertical();

            //Displays polyphony settings
            GUILayout.BeginVertical(BackgroundStyles[0], GUILayout.Height((SFXObjectInstance.LimitPolyphony ? 2 : 1) * EditorGUIUtility.singleLineHeight));
            EditorGUILayout.PropertyField(LimitPolyphony, new GUIContent("Polyphony Limit", "If polyphony limits should be applied. With polyphony limiting, the behaviour of simultaneous and overlapping sounds is controlled."));
            if (SFXObjectInstance.LimitPolyphony)
            {
                //EditorGUILayout.PropertyField(MaxVoices, new GUIContent("Maximum Voices", "The maximum number of voices for this SFXObject, or how many can be played in tandem. 0 results in infinite voices."));
                EditorGUILayout.PropertyField(MinSeparation, new GUIContent("Minimum Separation", "The minimum time separation between subsequent plays of this SFXObject; if the duration has not been surpassed, the SFXObject will not be played."));
                MaxVoices.intValue       = Mathf.Max(0, MaxVoices.intValue);
                MinSeparation.floatValue = Mathf.Max(0, MinSeparation.floatValue);
            }
            GUILayout.EndVertical();

            //Preview
            GUILayout.BeginVertical(BackgroundStyles[1], GUILayout.Height(EditorGUIUtility.singleLineHeight));
            EditorGUILayout.BeginHorizontal();
            GUI.enabled = SFXManager.Main;
            EditorGUILayout.LabelField(new GUIContent("Preview", "Preview options for the SFXObject. Only available at runtime."));
            if (GUILayout.Button(new GUIContent("Play", "Plays the SFXObject.")))
            {
                SFXManager.Main.Play(SFXObjectInstance);
            }
            GUI.enabled = true;
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.EndVertical();

            //Adds new SFXLayer if the list is empty
            if (SFXObjectInstance.SFXLayers.Length == 0)
            {
                SFXObjectInstance.SFXLayers = new SFXLayer[1];
                SFXObjectInstance.SFXLayers[0].FixedVolume = 1f;
                SFXObjectInstance.SFXLayers[0].FixedPitch  = 1f;
            }

            //Enables SFXLayer removal button if more than one is present
            SFXLayerListDisplay.displayRemove = SFXObjectInstance.SFXLayers.Length > 1;

            //Draws list and updates SFXObject
            SFXLayerListDisplay.DoLayoutList();
            serializedObject.ApplyModifiedProperties();
        }