Ejemplo n.º 1
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    public AIDomainBuilder HasStateGreaterThan(AIWorldState state, byte value)
    {
        var condition = new HasWorldStateGreaterThanCondition(state, value);

        Pointer.AddCondition(condition);
        return(this);
    }
Ejemplo n.º 2
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    public AIDomainBuilder HasState(AIWorldState state)
    {
        var condition = new HasWorldStateCondition(state);

        Pointer.AddCondition(condition);
        return(this);
    }
 public SetWorldStateEffect(AIWorldState state, EffectType type)
 {
     Name  = $"SetState({state})";
     Type  = type;
     State = state;
     Value = 1;
 }
 public SetWorldStateEffect(AIWorldState state, bool value, EffectType type)
 {
     Name  = $"SetState({state})";
     Type  = type;
     State = state;
     Value = (byte)(value ? 1 : 0);
 }
 public IncrementWorldStateEffect(AIWorldState state, byte value, EffectType type)
 {
     Name  = $"IncrementState({state})";
     Type  = type;
     State = state;
     Value = value;
 }
Ejemplo n.º 6
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        public AIDomainBuilder HasState(AIWorldState state, byte value)
        {
            var condition = new HasWorldStateCondition(state, value);

            condition.Depth = Pointer.Depth + 1;
            Pointer.AddCondition(condition);
            return(this);
        }
Ejemplo n.º 7
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 public AIDomainBuilder IncrementState(AIWorldState state, byte value, EffectType type)
 {
     if (Pointer is IPrimitiveTask task)
     {
         var effect = new IncrementWorldStateEffect(state, value, type);
         task.AddEffect(effect);
     }
     return(this);
 }
Ejemplo n.º 8
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 public AIDomainBuilder SetState(AIWorldState state, byte value, EffectType type)
 {
     if (Pointer is IPrimitiveTask task)
     {
         var effect = new SetWorldStateEffect(state, value, type);
         effect.Depth = task.Depth + 1;
         task.AddEffect(effect);
     }
     return(this);
 }
Ejemplo n.º 9
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 public static KeyValuePair <byte, byte> CreateGoal(AIWorldState state, byte value)
 {
     return(new KeyValuePair <byte, byte>((byte)state, value));
 }
Ejemplo n.º 10
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 public HasWorldStateCondition(AIWorldState state)
 {
     Name  = $"HasState({state})";
     State = state;
     Value = 1;
 }
Ejemplo n.º 11
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 public HasWorldStateCondition(AIWorldState state, byte value)
 {
     Name  = $"HasState({state})";
     State = state;
     Value = value;
 }
 public void SetState(AIWorldState state, byte value, EffectType type)
 {
     SetState((int)state, value, true, type);
 }
 public bool HasState(AIWorldState state, byte value)
 {
     return(HasState((int)state, value));
 }
Ejemplo n.º 14
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 public void SetState(AIWorldState state, bool value, EffectType type)
 {
     SetState((int)state, (byte)(value ? 1 : 0), true, type);
 }
Ejemplo n.º 15
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 public byte GetState(AIWorldState state)
 {
     return(GetState((int)state));
 }
Ejemplo n.º 16
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 public bool HasState(AIWorldState state, bool value)
 {
     return(HasState((int)state, (byte)(value ? 1 : 0)));
 }
Ejemplo n.º 17
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 public void SetState(AIWorldState state, EnergyLevel value, EffectType type)
 {
     SetState(state, (byte)value, type);
 }
Ejemplo n.º 18
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 public bool HasState(AIWorldState state)
 {
     return(HasState((int)state, 1));
 }