// For mods like RA (number of RearmActors must match the number of aircraft) bool HasAdequateAirUnitReloadBuildings(ActorInfo actorInfo) { var aircraftInfo = actorInfo.TraitInfoOrDefault <AircraftInfo>(); if (aircraftInfo == null) { return(true); } // If actor isn't Rearmable, it doesn't need a RearmActor to reload var rearmableInfo = actorInfo.TraitInfoOrDefault <RearmableInfo>(); if (rearmableInfo == null) { return(true); } var countOwnAir = AIUtils.CountActorsWithTrait <IPositionable>(actorInfo.Name, player); var countBuildings = rearmableInfo.RearmActors.Sum(b => AIUtils.CountActorsWithTrait <Building>(b, player)); if (countOwnAir >= countBuildings) { return(false); } return(true); }