private void ChangeMode(AIModes mode, SpeedModes speed) { foreach (Player player in Players) { AI ghost = player as AI; if (ghost != null) { ghost.ChangeMode(mode, speed); } } }
void Awake() { aIModes = GetComponent <AIModes>(); aP = GetComponent <AIPath>(); player = GameObject.Find("Player").GetComponent <PlayerMovement>(); }