Ejemplo n.º 1
0
            public static Vector3 DashPos(AIHeroClient target)
            {
                Vector3 pos = new Vector3();

                switch (MenuValue.DashLogic.RLogicValue)
                {
                case 0:
                {
                    pos = player.Position.Extend(Game.CursorPos, R.Range).To3DWorld();
                }
                break;

                case 1:
                {
                    var Path = player.Position.CirclesIntersection(R.Range, target.Position, R.Radius - 100);
                    if (MenuValue.DashLogic.TryE)
                    {
                        var location = Path.OrderBy(x => x.Distance(Game.CursorPos)).FirstOrDefault(x => VectorHelper.Linear_Collision_Point(x.To3DWorld(), target.Position, E.Range, E.Width, E.Speed, E.CastDelay) == Vector2.Zero);
                        pos = location.To3DWorld();
                    }
                    else
                    {
                        pos = Path.OrderBy(x => x.Distance(Game.CursorPos)).FirstOrDefault().To3DWorld();
                    }
                }
                break;

                case 2:
                {
                    pos = player.Position.Extend(target.Position, R.Range).To3DWorld();
                }
                break;
                }
                return(CheckDangerous(pos, target.BrainIsCharged(), target.IsKillable(SpellSlot.R)));
            }