Ejemplo n.º 1
0
    public static List <Tile> GetListOfRobberPlacements(Player currentTurnPlayer, Player competitorPlayer, Board board)
    {
        //Get list of current player's tiles
        List <Tile> myTiles = new List <Tile>();

        foreach (Node structure in currentTurnPlayer.structures)
        {
            foreach (Tile tile in structure.getTiles())
            {
                myTiles.Add(tile);
            }
        }

        List <ScoredTile> scoredCompetitorTiles = new List <ScoredTile> ();

        //Get scored lists of top competitors tiles that don't neighbor current player
        foreach (Node structure in competitorPlayer.structures)
        {
            foreach (Tile tile in structure.getTiles())
            {
                //Doesn't neighbor current player
                if (!myTiles.Contains(tile))
                {
                    int cityModifier = (structure.occupied == Node.Occupation.city) ? 2 : 1;

                    double score   = AIEngine.TileScore(tile) * cityModifier;
                    bool   updated = false;

                    //Append score if already discovered
                    foreach (ScoredTile scoredTile in scoredCompetitorTiles)
                    {
                        if (scoredTile.tile == tile)
                        {
                            scoredTile.score += score;
                            updated           = true;
                        }
                    }

                    //Add to list of discovered if not already
                    if (!updated)
                    {
                        scoredCompetitorTiles.Add(new ScoredTile(tile, score));
                    }
                }
            }
        }

        List <Tile> competitorTiles = new List <Tile>();

        //Return sorted list of tile options if available
        if (scoredCompetitorTiles.Count > 0)
        {
            scoredCompetitorTiles = scoredCompetitorTiles.OrderByDescending(t => t.score).ToList();

            foreach (ScoredTile scoredTile in scoredCompetitorTiles)
            {
                competitorTiles.Add(scoredTile.tile);
            }
        }
        //If all else fails, just return the desert tile
        else
        {
            Tile desert = null;

            foreach (Tile tile in board.tiles)
            {
                if (tile.GetResource() == Tile.Resource.none)
                {
                    desert = tile;
                    break;
                }
            }

            competitorTiles.Add(desert);
        }

        return(competitorTiles);
    }