GetClosestPlayer() private method

private GetClosestPlayer ( Vector3 position ) : GameObject
position Vector3
return GameObject
Ejemplo n.º 1
0
 IEnumerator GetClosestPlayerInterval()
 {
     while (true)
     {
         players = aiController.GetPlayers();
         if (players.Length > 0)
         {
             closestPlayer = aiController.GetClosestPlayer(players, transform);
             GetTarget();
             repositionOn    = true;
             repositionPoint = GetRepositionPoint();
         }
         yield return(new WaitForSeconds(10f));
     }
 }