void Update()
        {
            CalmDownTimer();
            AttackPlayer();

            aiControl.SetTarget(desiredPosition);

            if (health <= 0)
            {
                enimies = enimies - 1;                                                                           //Chaneded Here
                score   = score + 1;                                                                             //Chaneded Here
                Death();
            }

            if (debug)
            {
                Debug.DrawRay(shootPoint.transform.position, shootPoint.forward * 100);
            }
        }