Ejemplo n.º 1
0
    protected override void Start()
    {
        Player = this;
        #region BirdModule
        GameObject leftWing  = GameObject.CreatePrimitive(PrimitiveType.Cube);
        GameObject rightWing = GameObject.CreatePrimitive(PrimitiveType.Cube);
        GameObject body      = GameObject.CreatePrimitive(PrimitiveType.Cube);
        body.transform.SetParent(transform);
        leftWing.transform.SetParent(transform);
        rightWing.transform.SetParent(transform);

        leftWing.transform.localScale  = new Vector3(1, 0.1f, 0.73f);
        rightWing.transform.localScale = new Vector3(1, 0.1f, 0.73f);
        body.transform.localScale      = new Vector3(0.08f, 0.19f, 0.14f);

        leftWing.transform.localPosition  = new Vector3(-0.6f, 0);
        rightWing.transform.localPosition = new Vector3(0.6f, 0);
        body.transform.localPosition      = Vector3.zero;
        #endregion
        BoxCollider boxCollider = gameObject.AddComponent <BoxCollider>();
        boxCollider.size = new Vector3(2.19f, 0.16f, 0.75f);
        base.Start();
        cam     = GetComponentInChildren <Camera>();
        soaring = !soaring;
        cam.transform.localPosition = soaring ? new Vector3(0, 0.6f, -1.6f) : new Vector3(0, 1, -2.5f);
        rb.useGravity  = true;
        AIPrefab       = Resources.Load <AIBird>("AIBirdPrefab");
        tag            = "Player";
        rb.angularDrag = 100;
    }
Ejemplo n.º 2
0
 void SpawnAI()
 {
     while (AI.Count < 30)
     {
         Vector3 direction = new Vector3(Random.value * 360 - 180, 0, Random.value * 360 - 180).normalized *(Random.value * 300);
         Vector3 position  = transform.position + direction;
         position.y = AIBird.minAlt + AIBird.maxAlt * Random.value;
         AIBird aIBird = Instantiate(AIPrefab, position, Quaternion.identity);
         aIBird.name = "AI" + AI.Count;
         AI.Add(aIBird);
     }
 }