Ejemplo n.º 1
0
 private void Start()
 {
     if (GetComponent <MiningBeam>())
     {
         currentBehavior = new MineAndSellAutomaticallyBehavior(gameObject, orderQueue);
     }
     else
     {
         currentBehavior = new DefendAreaBehavior(new UnityEngine.Vector2(0, 0), 100f, gameObject, orderQueue);
     }
     currentBehavior.StartBehavior();
 }