Ejemplo n.º 1
0
            public StarViper() : base()
            {
                Type = "StarViper";
                IconicPilots.Add(Faction.Scum, typeof(Thweek));

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/b/bd/MS_STARVIPER.png";

                Firepower  = 3;
                Agility    = 3;
                MaxHull    = 4;
                MaxShields = 1;

                PrintedUpgradeIcons.Add(Upgrade.UpgradeType.Torpedo);

                PrintedActions.Add(new TargetLockAction());
                PrintedActions.Add(new BarrelRollAction());
                PrintedActions.Add(new BoostAction());

                AssignTemporaryManeuvers();
                HotacManeuverTable = new AI.StarviperTable();

                factions.Add(Faction.Scum);
                faction = Faction.Scum;

                SkinName = "Black Sun Enforcer";

                SoundShotsPath = "TIE-Fire";
                ShotsCount     = 3;

                for (int i = 1; i < 8; i++)
                {
                    SoundFlyPaths.Add("TIE-Fly" + i);
                }
            }
Ejemplo n.º 2
0
            public StarViper() : base()
            {
                ShipInfo = new ShipCardInfo
                           (
                    "StarViper",
                    BaseSize.Small,
                    Faction.Scum,
                    new ShipArcsInfo(ArcType.Front, 3), 3, 4, 1,
                    new ShipActionsInfo(
                        new ActionInfo(typeof(FocusAction)),
                        new ActionInfo(typeof(TargetLockAction)),
                        new ActionInfo(typeof(BarrelRollAction)),
                        new ActionInfo(typeof(BoostAction))
                        ),
                    new ShipUpgradesInfo(
                        UpgradeType.Title,
                        UpgradeType.Modification,
                        UpgradeType.Torpedo
                        )
                           );

                IconicPilots = new Dictionary <Faction, System.Type> {
                    { Faction.Scum, typeof(Thweek) }
                };

                ModelInfo = new ShipModelInfo(
                    "StarViper",
                    "Black Sun Enforcer"
                    );

                DialInfo = new ShipDialInfo(
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal)
                    );

                SoundInfo = new ShipSoundInfo(
                    new List <string>()
                {
                    "XWing-Fly1",
                    "XWing-Fly2",
                    "XWing-Fly3"
                },
                    "XWing-Laser", 3
                    );

                ManeuversImageUrl = "https://vignette.wikia.nocookie.net/xwing-miniatures/images/b/bd/MS_STARVIPER.png";

                HotacManeuverTable = new AI.StarviperTable();
            }
Ejemplo n.º 3
0
            public StarViper() : base()
            {
                ShipInfo = new ShipCardInfo
                           (
                    "StarViper",
                    BaseSize.Small,
                    Faction.Scum,
                    new ShipArcsInfo(ArcType.Front, 3), 3, 4, 1,
                    new ShipActionsInfo(
                        new ActionInfo(typeof(FocusAction)),
                        new ActionInfo(typeof(TargetLockAction)),
                        new ActionInfo(typeof(BarrelRollAction)),
                        new ActionInfo(typeof(BoostAction))
                        ),
                    new ShipUpgradesInfo(
                        UpgradeType.Title,
                        UpgradeType.Modification,
                        UpgradeType.Torpedo
                        )
                           );

                IconicPilots = new Dictionary <Faction, System.Type> {
                    { Faction.Scum, typeof(Thweek) }
                };

                ModelInfo = new ShipModelInfo(
                    "StarViper",
                    "Black Sun Enforcer",
                    new Vector3(-3.95f, 8.1f, 5.55f),
                    2f
                    );

                DialInfo = new ShipDialInfo(
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed1, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Turn, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed2, ManeuverDirection.Right, ManeuverBearing.Turn, MovementComplexity.Normal),

                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Easy),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.Bank, MovementComplexity.Normal),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Left, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),
                    new ManeuverInfo(ManeuverSpeed.Speed3, ManeuverDirection.Right, ManeuverBearing.SegnorsLoop, MovementComplexity.Complex),

                    new ManeuverInfo(ManeuverSpeed.Speed4, ManeuverDirection.Forward, ManeuverBearing.Straight, MovementComplexity.Normal)
                    );

                SoundInfo = new ShipSoundInfo(
                    new List <string>()
                {
                    "XWing-Fly1",
                    "XWing-Fly2",
                    "XWing-Fly3"
                },
                    "XWing-Laser", 3
                    );

                ShipIconLetter = 'v';

                HotacManeuverTable = new AI.StarviperTable();
            }