Ejemplo n.º 1
0
        public void AddFrameAt(int frameID, Sprite sprite, AFSound sound = null, double duration = -1.0f)
        {
            if (frameID < 0 || frameID > GetTotalFrames())
            {
                throw new ArgumentException("Invalid frame id");
            }
            if (duration < 0)
            {
                duration = m_defaultFrameDuration;
            }

            m_sprites.Insert(frameID, sprite);
            m_sounds.Insert(frameID, sound);
            m_durations.Insert(frameID, duration);
            m_startTimes.Insert(frameID, 0);

            if (frameID > 0 && frameID == GetTotalFrames() - 1)
            {
                m_startTimes[frameID] = m_startTimes[(int)(frameID - 1)] + m_durations[(int)(frameID - 1)];
            }
            else
            {
                UpdateStartTimes();
            }
        }
Ejemplo n.º 2
0
 public void SetFrameSound(int frameID, AFSound sound)
 {
     if (frameID < 0 || frameID >= GetTotalFrames())
     {
         throw new ArgumentException("Invalid frame number");
     }
     m_sounds[frameID] = sound;
 }
Ejemplo n.º 3
0
        public AFSound Add(string name, AFSound sound)
        {
            if (!AFObject.IsNull(sound))
            {
                m_sounds.Add(name, sound);
            }
            else
            {
                UnityEngine.Debug.LogWarning("AFSound could not be null");
            }

            return(sound);
        }
Ejemplo n.º 4
0
        public void AdvanceTime(double time)
        {
            if (!m_playing || !this.gameObject.activeSelf || time <= 0.0f)
            {
                return;
            }


            int    finalFrame    = 0;
            int    previousFrame = m_currentFrame;
            double restTime      = 0.0f;

            bool   breakAfterFrame       = false;
            bool   dispatchCompleteEvent = false;
            double totalTime             = GetTotalTime();


            if (m_loop && m_currentTime >= totalTime)
            {
                m_currentTime  = 0.0f;
                m_currentFrame = 0;
            }


            if (m_currentTime < totalTime)
            {
                m_currentTime += time;
                finalFrame     = m_sprites.Count - 1;

                while (m_currentTime > m_startTimes[m_currentFrame] + m_durations[m_currentFrame])
                {
                    if (m_currentFrame == finalFrame)
                    {
                        if (m_loop && OnComplete.NumListeners == 0)
                        {
                            m_currentTime -= totalTime;
                            m_currentFrame = 0;
                        }
                        else
                        {
                            breakAfterFrame       = true;
                            restTime              = m_currentTime - totalTime;
                            dispatchCompleteEvent = true;
                            m_currentFrame        = finalFrame;
                            m_currentTime         = totalTime;
                        }
                    }
                    else
                    {
                        m_currentFrame++;
                    }

                    AFSound sound = m_sounds[m_currentFrame];
                    if (sound)
                    {
                        sound.Play();
                    }

                    if (breakAfterFrame)
                    {
                        break;
                    }
                }

                if (m_currentFrame == finalFrame && m_currentTime == totalTime)
                {
                    dispatchCompleteEvent = true;
                }
            }


            if (m_currentFrame != previousFrame)
            {
                m_spriteRender.sprite = m_sprites[m_currentFrame];
            }

            if (dispatchCompleteEvent)
            {
                OnComplete.Dispatch(true);
            }

            if (m_loop && restTime > 0.0f)
            {
                AdvanceTime(restTime);
            }
        }
Ejemplo n.º 5
0
 public void AddFrame(Sprite sprite, AFSound sound = null, double duration = -1.0f)
 {
     AddFrameAt(GetTotalFrames(), sprite, sound, duration);
 }