public static ActionBase Create(IAEScriptContext ctx)
    {
        var cube      = ctx.GetTransform("$cube");
        var sphere    = ctx.GetTransform("$sphere");
        var secondAEX = ctx.GetAEScript("$second_aex");

        return
            (AE.Sequence(
                 // Basic Tween
                 sphere.AEScale(2f, 1f).SetEasing(Easings.BounceOut),
                 AE.Parallel(
                     cube.AEMove(new Vector3(0, -3, 0), 3.5f).SetEasing(Easings.BounceInOut),
                     sphere.AEMove(new Vector3(0, 3, 0), 4.5f).SetEasing(Easings.ElasticOut)
                     ),
                 AE.Parallel(
                     cube.AEMove(new Vector3(0, 3, 0), 2.5f).SetRelative(true).SetEasing(Easings.BackOut),
                     sphere.AEMove(new Vector3(0, -3, 0), 3.5f).SetRelative(true).SetEasing(Easings.QuadOut)
                     ),
                 sphere.AEScale(1f, 1f).SetEasing(Easings.BounceOut),
                 // Coroutine
                 AE.WaitCoroutine(() => DelayCoroutine()),
                 // Play another AEX
                 secondAEX.Create(new Dictionary <string, object> {
            { "$duration", 10f }
        }),
                 AE.Debug("All Completed!")
                 ));
    }
Ejemplo n.º 2
0
    public static ActionBase Create(IAEScriptContext ctx)
    {
        var sphere2  = ctx.GetTransform("$sphere_2");
        var duration = ctx.GetFloat("$duration");

        Debug.Log(duration);
        return
            (AE.Repeat(
                 AE.Sequence(
                     AE.Debug("playing SecondAEX"),
                     sphere2.AEMove(new Vector3(-5, 0, 0), 1.5f).SetEasing(Easings.BackOut),
                     sphere2.AEPath(duration,
                                    new Vector3(0, 5, 0),
                                    new Vector3(-5, 0, 0),
                                    new Vector3(-3, 2, 0),
                                    new Vector3(3, -2, 0),
                                    new Vector3(5, 0, 0),
                                    new Vector3(0, -5, 0)
                                    )
                     )
                 ).SetLoops(3));
    }