Ejemplo n.º 1
0
    // Use this for initialization
    protected override void Start()
    {
        base.Start();
        EB_Sprite      = GO_Billboard.GetComponent <EnemyBillboard>();
        pathfinder     = GetComponent <UnityEngine.AI.NavMeshAgent>();
        skinMaterial   = GetComponent <Renderer>().material;
        originalColour = skinMaterial.color;
        currentState   = State.Roam;
        fieldOfView    = GetComponent <AC_FieldOfView>();
        fieldOfNoise   = GetComponent <AC_FieldOfNoise>();
        mFL_moveSpeed  = pathfinder.speed;
        player         = GetComponent <AC_Player>();
        //desiredVelocity = pathfinder.speed * 5;

        pathfinder.autoBraking = false;

        if (GameObject.FindGameObjectWithTag("Player") != null)
        {
            hasTarget = true;

            target = GameObject.FindGameObjectWithTag("Player").transform;
            //targetEntity = target.GetComponent<AC_Living>();
            //targetEntity.OnDeath += OnTargetDeath;

            myCollisionRadius     = GetComponent <CapsuleCollider>().radius;
            targetCollisionRadius = target.GetComponent <CapsuleCollider>().radius;

            InvokeRepeating("Chase", .1F, .1F);
        }

        GotoNextPoint();
    }
Ejemplo n.º 2
0
    void OnSceneGUI()
    {
        AC_FieldOfNoise fow = (AC_FieldOfNoise)target;

        Handles.color = Color.black;
        Handles.DrawWireArc(fow.transform.position, Vector3.up, Vector3.forward, 360, fow.viewRadius);
        Vector3 viewAngleA = fow.DirFromAngle(-fow.viewAngle / 2, false);
        Vector3 viewAngleB = fow.DirFromAngle(fow.viewAngle / 2, false);

        Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleA * fow.viewRadius);
        Handles.DrawLine(fow.transform.position, fow.transform.position + viewAngleB * fow.viewRadius);

        Handles.color = Color.red;
        foreach (Transform VisibleTarget in fow.VisibleTargets)
        {
            Handles.DrawLine(fow.transform.position, VisibleTarget.position);
        }
    }