/// <summary> /// 设计技能特效 /// </summary> protected virtual void SetFace(IFighter attacker, IFighter defencer) { if (this.CurFace != null) { defencer.SkillOnIt = this.CurFace; } else { if (MotaImage.GetImage(FaceIndex) != null) { defencer.SkillOnIt = null; } } }
/// <summary> /// 设计技能特效 /// </summary> protected override void SetFace(IFighter attacker, IFighter defencer) { if (this.CurFace != null) { attacker.SkillOnIt = this.CurFace; defencer.SkillOnIt = null; } else { if (MotaImage.GetImage(FaceIndex) != null) { attacker.SkillOnIt = null; return; } } }