Beispiel #1
0
        private void RecalculatePath()
        {
            if (ObjectCache.menuCache.cache["RecalculatePosition"].As <MenuBool>().Enabled&& isDodging) //recheck path
            {
                if (lastPosInfo != null && !lastPosInfo.recalculatedPath)
                {
                    var path = myHero.Path;
                    if (path.Length > 0)
                    {
                        var movePos = path.Last().To2D();

                        if (movePos.Distance(lastPosInfo.position) < 5) //more strict checking
                        {
                            var posInfo =
                                EvadeHelper.CanHeroWalkToPos(movePos, ObjectCache.myHeroCache.moveSpeed, 0, 0, false);
                            if (posInfo.posDangerCount > lastPosInfo.posDangerCount)
                            {
                                lastPosInfo.recalculatedPath = true;

                                if (EvadeSpell.PreferEvadeSpell())
                                {
                                    lastPosInfo = PositionInfo.SetAllUndodgeable();
                                }
                                else
                                {
                                    var newPosInfo = EvadeHelper.GetBestPosition();
                                    if (newPosInfo.posDangerCount < posInfo.posDangerCount)
                                    {
                                        lastPosInfo = newPosInfo;
                                        CheckHeroInDanger();
                                        DodgeSkillShots();
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
Beispiel #2
0
        private void SpellDetector_OnProcessDetectedSpells()
        {
            ObjectCache.myHeroCache.UpdateInfo();

            if (ObjectCache.menuCache.cache["DodgeSkillShots"].As <MenuKeyBind>().Enabled == false)
            {
                lastPosInfo = PositionInfo.SetAllUndodgeable();
                EvadeSpell.UseEvadeSpell();
                return;
            }

            if (ObjectCache.myHeroCache.serverPos2D.CheckDangerousPos(0) ||
                ObjectCache.myHeroCache.serverPos2DExtra.CheckDangerousPos(0))
            {
                if (EvadeSpell.PreferEvadeSpell())
                {
                    lastPosInfo = PositionInfo.SetAllUndodgeable();
                }
                else
                {
                    var posInfo          = EvadeHelper.GetBestPosition();
                    var calculationTimer = EvadeUtils.TickCount;
                    var caculationTime   = EvadeUtils.TickCount - calculationTimer;
                    //computing time

                    /*if (numCalculationTime > 0)
                     * {
                     *  sumCalculationTime += caculationTime;
                     *  avgCalculationTime = sumCalculationTime / numCalculationTime;
                     * }
                     * numCalculationTime += 1;*/

                    //Console.WriteLine("CalculationTime: " + caculationTime);

                    /*if (EvadeHelper.GetHighestDetectedSpellID() > EvadeHelper.GetHighestSpellID(posInfo))
                     * {
                     *  return;
                     * }*/
                    if (posInfo != null)
                    {
                        lastPosInfo = posInfo.CompareLastMovePos();

                        var travelTime = ObjectCache.myHeroCache.serverPos2DPing.Distance(lastPosInfo.position) /
                                         myHero.MoveSpeed;

                        lastPosInfo.endTime = EvadeUtils.TickCount + travelTime * 1000 - 100;
                    }

                    CheckHeroInDanger();

                    if (EvadeUtils.TickCount > lastStopEvadeTime)
                    {
                        DodgeSkillShots(); //walking
                    }
                    CheckLastMoveTo();
                    EvadeSpell.UseEvadeSpell(); //using spells
                }
            }
            else
            {
                lastPosInfo = PositionInfo.SetAllDodgeable();
                CheckLastMoveTo();
            }


            //Console.WriteLine("SkillsDodged: " + lastPosInfo.dodgeableSpells.Count + " DangerLevel: " + lastPosInfo.undodgeableSpells.Count);
        }