/// <summary>
        /// The only method that can be called outside the class. It will take in two Character objects and try to battle them.
        /// This method is responsible for subtracting the actual damage from the Character SDC or HP property.
        /// </summary>
        /// <param name="attacker"></param>
        /// <param name="defender"></param>
        /// <returns>A boolean that represents that damage was dealt in combat.</returns>
        public bool startCombat(Character attacker, Character defender)
        {
            if ((attacker is Player && defender is Player)
                || (attacker is Zed && defender is Zed))
            {
                Console.WriteLine("The combatants are allies");
                return false;
            }
            else
            {
                this.attacker = attacker;
                this.defender = defender;
                setAttackerBonuses();

                if (confirmHit())
                {
                    bool damageHP = false;
                    if (attacker is Zed)
                    {
                        damageHP = (((Zed)attacker).ZedClass == ZedClass.Shank) ? true : false;
                    }
                    int damage = damageDone();
                    Console.WriteLine("Damage done: " + damage);
                    if (defender.SDC >= damage && !damageHP)
                    {
                        defender.SDC -= damage;
                    }
                    else if (defender.SDC < damage && defender.SDC > 0 && !damageHP)
                    {
                        damage -= defender.SDC;
                        defender.SDC = 0;
                        defender.HP -= damage;
                    }
                    else
                    {
                        defender.HP -= damage;
                    }
                    return true;
                }
                else
                {
                    return false;
                }
            }
        }
 public void testCombat(Character attacker, Character defender)
 {
     this.attacker = attacker;
     this.defender = defender;
     this.isCritSuccess = true;
     setAttackerBonuses();
     Console.WriteLine("Damage is: " + damageDone());
 }