public void build(byte[] data)
        {
            ByteBuffer buf = ByteBuffer.wrap(data);

            for (int i = 0; i < this.__flag.Length; i++)
            {
                this.__flag[i] = buf.get();
            }

            if (this.hasZjhRoom())
            {
                byte[] bytes = new byte[buf.getInt()];
                buf.get(ref bytes, 0, bytes.Length);
                this.zjh_room = ROOM.decode(bytes);
            }

            if (this.hasPlayer())
            {
                int size = buf.getShort();
                for (int i = 0; i < size; i++)
                {
                    byte[] bytes = new byte[buf.getInt()];
                    buf.get(ref bytes, 0, bytes.Length);
                    this.player.Add(PLAYER.decode(bytes));
                }
            }
        }
Beispiel #2
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        public static ROOM decode(byte[] data)
        {
            ROOM proto = newBuilder();

            proto.build(data);
            return(proto);
        }
Beispiel #3
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        public void build(byte[] data)
        {
            ByteBuffer buf = ByteBuffer.wrap(data);

            for (int i = 0; i < this.__flag.Length; i++)
            {
                this.__flag[i] = buf.get();
            }

            if (this.hasZjhRoom())
            {
                byte[] bytes = new byte[buf.getInt()];
                buf.get(ref bytes, 0, bytes.Length);
                this.zjh_room = ROOM.decode(bytes);
            }

            if (this.hasNickname())
            {
                byte[] bytes = new byte[buf.getShort()];
                buf.get(ref bytes, 0, bytes.Length);
                this.nickname = System.Text.Encoding.UTF8.GetString(bytes);
            }
        }