/// <summary>
        ///   打包AssetBundle
        /// </summary>
        public static void BuildAllAssetBundlesToTarget(BuildTarget target
                                                        , BuildAssetBundleOptions options)
        {
            string manifest_file             = EditorCommon.BUILD_PATH + "/" + Common.MAIN_MANIFEST_FILE_NAME;
            AssetBundleManifest old_manifest = Common.LoadMainManifestByPath(manifest_file);

            if (!Directory.Exists(EditorCommon.BUILD_PATH))
            {
                Directory.CreateDirectory(EditorCommon.BUILD_PATH);
            }
            BuildPipeline.BuildAssetBundles(EditorCommon.BUILD_PATH, options, target);
            AssetDatabase.Refresh();

            AssetBundleManifest new_manifest = Common.LoadMainManifestByPath(manifest_file);

            ComparisonAssetBundleManifest(old_manifest, new_manifest);
            ExportResourcesManifestFile(new_manifest);

            string            resoures_manifest_file = EditorCommon.BUILD_PATH + "/" + Common.RESOURCES_MANIFEST_FILE_NAME;
            ResourcesManifest resoureces_manifest    = Common.LoadResourcesManifestByPath(resoures_manifest_file);

            CompressAssetBundles(resoureces_manifest, ref resoureces_manifest);
            resoureces_manifest.Save(resoures_manifest_file);
            CopyNativeAssetBundleToStreamingAssets(resoureces_manifest);
            EditorUtility.ClearProgressBar();
            AssetDatabase.Refresh();
        }
Beispiel #2
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        /// <summary>
        ///   初始化
        /// </summary>
        IEnumerator Preprocess()
        {
            //创建资源根目录
            if (!Directory.Exists(Common.PATH))
            {
                Directory.CreateDirectory(Common.PATH);
            }

            //判断主资源文件是否存在,不存在则拷贝备份资源至资源根目录
            bool   do_initial_copy         = false;
            string resources_manifest_file = Common.GetFileFullName(Common.RESOURCES_MANIFEST_FILE_NAME);

            if (!File.Exists(resources_manifest_file))
            {
                do_initial_copy = true;
            }
            else
            {
                // 拷贝安装包初始化目录中的ResourcesManifest,并判断是否重新拷贝初始化目录下的所有文件
                string full_name         = Common.GetFileFullName(Common.RESOURCES_MANIFEST_FILE_NAME);
                string initial_full_name = Common.GetInitialFileFullName(Common.RESOURCES_MANIFEST_FILE_NAME);
                string cache_full_name   = Common.GetCacheFileFullName(Common.RESOURCES_MANIFEST_FILE_NAME);
                yield return(Common.StartCopyFile(initial_full_name, cache_full_name));

                //判断安装包初始目录是否完整
                ResourcesManifest initial = Common.LoadResourcesManifestByPath(cache_full_name);
                if (initial == null)
                {
                    Error(emErrorCode.PreprocessError
                          , "Initial path don't contains "
                          + Common.RESOURCES_MANIFEST_FILE_NAME + "!");
                    yield break;
                }

                ResourcesManifest current = Common.LoadResourcesManifestByPath(full_name);
                if (current == null)
                {
                    do_initial_copy = true;
                }
                else if (current.Data.Version < initial.Data.Version)
                {
                    do_initial_copy = true;
                }

                //删除缓存中的文件
                if (File.Exists(cache_full_name))
                {
                    File.Delete(cache_full_name);
                }
            }

            if (do_initial_copy)
            {
                yield return(CopyAllInitialFiles());
            }

            PreprocessFinished();
        }
Beispiel #3
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        /// <summary>
        ///   更新AssetBundle
        /// </summary>
        IEnumerator StartUpdateAssetBundle()
        {
            if (ErrorCode != emErrorCode.None)
            {
                yield break;
            }

            UpdateCompleteValue(0f, 0f);

            //载入新的ResourcesManifest
            ResourcesManifest old_resource_manifest = AssetBundleManager.Instance.ResourcesManifest;
            string            file = Common.GetCacheFileFullName(Common.RESOURCES_MANIFEST_FILE_NAME);
            ResourcesManifest new_resources_manifest = Common.LoadResourcesManifestByPath(file);

            if (new_resources_manifest == null)
            {
                Error(emErrorCode.LoadNewResourcesManiFestFailed, "Can't load new verion ResourcesManifest!");
                yield break;
            }

            //载入MainManifest
            AssetBundleManifest manifest = AssetBundleManager.Instance.MainManifest;

            file = Common.GetCacheFileFullName(Common.MAIN_MANIFEST_FILE_NAME);
            AssetBundleManifest new_manifest = Common.LoadMainManifestByPath(file);

            if (new_manifest == null)
            {
                Error(emErrorCode.LoadNewMainManifestFailed, "Can't find new version MainManifest!");
                yield break;
            }

            //获取需下载的资源列表与删除的资源的列表
            List <string> download_files = new List <string>();
            List <string> delete_files   = new List <string>();

            CompareAssetBundleDifference(ref download_files, ref delete_files, manifest, new_manifest, old_resource_manifest, new_resources_manifest);

            //删除已废弃的文件
            if (delete_files.Count > 0)
            {
                for (int i = 0; i < delete_files.Count; ++i)
                {
                    string full_name = Common.GetFileFullName(delete_files[i]);
                    if (File.Exists(full_name))
                    {
                        File.Delete(full_name);
                        yield return(0);
                    }
                }
            }

            //更新所有需下载的资源
            ab_download_ = new AssetBundleDownloader(current_url_);
            ab_download_.Start(Common.PATH, download_files, new_resources_manifest);
            while (!ab_download_.IsDone)
            {
                UpdateCompleteValue(ab_download_.CompletedSize, ab_download_.TotalSize);
                yield return(0);
            }
            if (ab_download_.IsFailed)
            {
                Error(emErrorCode.DownloadAssetBundleFailed);
                yield break;
            }
        }
        /// <summary>
        ///   更新AssetBundle
        /// </summary>
        IEnumerator UpdatingUpdateAssetBundle()
        {
            if (ErrorCode != emErrorCode.None)
            {
                yield break;
            }

            UpdateCompleteValue(0f, 0f);

            //载入新的ResourcesManifest
            ResourcesManifest old_resource_manifest = AssetBundleManager.Instance.ResManifest;
            string            file = Common.UPDATER_CACHE_PATH + "/" + Common.RESOURCES_MANIFEST_FILE_NAME;
            ResourcesManifest new_resources_manifest = Common.LoadResourcesManifestByPath(file);

            if (new_resources_manifest == null)
            {
                Error(emErrorCode.LoadNewResourcesManiFestFailed
                      , "Can't load new verion ResourcesManifest!");
                yield break;
            }

            //载入MainManifest
            AssetBundleManifest manifest = AssetBundleManager.Instance.MainManifest;

            file = Common.UPDATER_CACHE_PATH + "/" + Common.MAIN_MANIFEST_FILE_NAME;
            AssetBundleManifest new_manifest = Common.LoadMainManifestByPath(file);

            if (new_manifest == null)
            {
                Error(emErrorCode.LoadNewMainManifestFailed
                      , "Can't find new version MainManifest!");
                yield break;
            }

            //获取需下载的资源列表与删除的资源的列表
            List <string> download_files = new List <string>();
            List <string> delete_files   = new List <string>();

            ComparisonUtils.CompareAndCalcDifferenceFiles(ref download_files, ref delete_files
                                                          , manifest, new_manifest
                                                          , old_resource_manifest, new_resources_manifest
                                                          , ComparisonUtils.emCompareMode.All);

            // 进度控制
            float totalProgress   = delete_files.Count + download_files.Count;
            float currentProgress = 0;

            //载入下载缓存数据, 过滤缓存中已下载的文件
            DownloadCache download_cache = new DownloadCache();

            download_cache.Load(Common.DOWNLOADCACHE_FILE_PATH);
            if (!download_cache.HasData())
            {
                download_cache = null;
            }
            if (download_cache != null)
            {
                var cache_itr = download_cache.Data.AssetBundles.GetEnumerator();
                while (cache_itr.MoveNext())
                {
                    DownloadCacheData.AssetBundle elem = cache_itr.Current.Value;
                    string name      = elem.AssetBundleName;
                    string full_name = Common.GetFileFullName(name);
                    if (File.Exists(full_name))
                    {
                        string cache_hash = elem.Hash;
                        string new_hash   = new_manifest.GetAssetBundleHash(name).ToString();
                        if (!string.IsNullOrEmpty(cache_hash) &&
                            cache_hash.CompareTo(new_hash) == 0)
                        {
                            download_files.Remove(name);
                            ++currentProgress;
                            UpdateCompleteValue(currentProgress, totalProgress);
                            yield return(null);
                        }
                    }
                }
            }

            //删除已废弃的文件
            if (delete_files.Count > 0)
            {
                for (int i = 0; i < delete_files.Count; ++i)
                {
                    string full_name = Common.GetFileFullName(delete_files[i]);
                    if (File.Exists(full_name))
                    {
                        File.Delete(full_name);
                        ++currentProgress;
                        UpdateCompleteValue(currentProgress, totalProgress);
                        yield return(null);
                    }
                }
            }

            //更新所有需下载的资源
            ab_download_ = new AssetBundleDownloader(current_url_);
            ab_download_.Start(Common.PATH, download_files, new_resources_manifest);
            while (!ab_download_.IsDone)
            {
                UpdateCompleteValue(currentProgress + ab_download_.CompleteDownloadList.Count, totalProgress);
                yield return(null);
            }
            if (ab_download_.IsFailed)
            {
                Error(ab_download_.ErrorCode);
                yield break;
            }
        }