/// <summary>
        ///
        /// </summary>
        /// <param name="parallel"></param>
        /// <returns></returns>
        public static GridField3d <Vec3d> GetGradient(this GridField3d <double> field, bool parallel = false)
        {
            var result = GridField3d.Vec3d.Create(field);

            GetGradient(field, result, parallel);
            return(result);
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="parallel"></param>
        /// <returns></returns>
        public static GridField3d <double> GetDivergence(this GridField3d <Vec3d> field, bool parallel = false)
        {
            var result = GridField3d.Double.Create(field);

            GetDivergence(field, result, parallel);
            return(result);
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="parallel"></param>
        /// <returns></returns>
        public static GridField3d <double> GetLaplacian(this GridField3d <double> field, bool parallel = false)
        {
            var result = GridField3d.Double.Create(field);

            GetLaplacian(field, result, parallel);
            return(result);
        }
Beispiel #4
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        /// <summary>
        ///
        /// </summary>
        /// <typeparam name="U"></typeparam>
        /// <param name="other"></param>
        /// <param name="converter"></param>
        /// <param name="parallel"></param>
        /// <returns></returns>
        public GridField3d <T> CreateCopy(GridField3d <T> other)
        {
            var result = Create(other);

            result.Set(other);
            return(result);
        }
Beispiel #5
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        /// <summary>
        ///
        /// </summary>
        /// <typeparam name="U"></typeparam>
        /// <param name="other"></param>
        /// <param name="converter"></param>
        /// <param name="parallel"></param>
        /// <returns></returns>
        public GridField3d <T> CreateCopy <U>(GridField3d <U> other, Func <U, T> converter, bool parallel = false)
            where U : struct
        {
            var result = Create(other);

            other.Convert(converter, result, parallel);
            return(result);
        }
Beispiel #6
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        /// <summary>
        ///
        /// </summary>
        /// <typeparam name="U"></typeparam>
        /// <param name="other"></param>
        /// <param name="converter"></param>
        /// <param name="parallel"></param>
        /// <returns></returns>
        public GridField3d <T> Create <U>(GridField3d <U> other)
            where U : struct
        {
            var result = Create((Grid3d)other);

            result.SampleMode = other.SampleMode;
            return(result);
        }
        /// <summary>
        ///
        /// </summary>
        public static void GetCurl(this GridField3d <Vec3d> field, Vec3d[] result, bool parallel = false)
        {
            // implementation reference
            // http://www.math.harvard.edu/archive/21a_spring_09/PDF/13-05-curl-and-divergence.pdf

            if (parallel)
            {
                Parallel.ForEach(Partitioner.Create(0, field.Count), range => Body(range.Item1, range.Item2));
            }
            else
            {
                Body(0, field.Count);
            }

            void Body(int from, int to)
            {
                var vals = field.Values;
                int nx   = field.CountX;
                int ny   = field.CountY;
                int nz   = field.CountZ;
                int nxy  = nx * ny;

                (var dx, var dy, var dz) = (0.5 / field.Scale);

                (int di, int dj, int dk) = field.GetBoundaryOffsets();
                (int i, int j, int k)    = field.IndicesAt(from);

                for (int index = from; index < to; index++, i++)
                {
                    if (i == nx)
                    {
                        j++; i = 0;
                    }
                    if (j == ny)
                    {
                        k++; j = 0;
                    }

                    Vec3d tx0 = (i == 0) ? vals[index + di] : vals[index - 1];
                    Vec3d tx1 = (i == nx - 1) ? vals[index - di] : vals[index + 1];

                    Vec3d ty0 = (j == 0) ? vals[index + dj] : vals[index - nx];
                    Vec3d ty1 = (j == ny - 1) ? vals[index - dj] : vals[index + nx];

                    Vec3d tz0 = (k == 0) ? vals[index + dk] : vals[index - nxy];
                    Vec3d tz1 = (k == nz - 1) ? vals[index - dk] : vals[index + nxy];

                    result[index] = new Vec3d(
                        (ty1.Z - ty0.Z) * dy - (tz1.Y - tz0.Y) * dz,
                        (tz1.X - tz0.X) * dz - (tx1.Z - tx0.Z) * dx,
                        (tx1.Y - tx0.Y) * dx - (ty1.X - ty0.X) * dy);
                }
            }
        }
Beispiel #8
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        /// <summary>
        ///
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="images"></param>
        /// <param name="field"></param>
        /// <param name="mapper"></param>
        public static void ReadFromImageStack <T>(IEnumerable <Bitmap> images, GridField3d <T> field, Func <Color, T> mapper)
            where T : struct
        {
            int nxy   = field.CountXY;
            int index = 0;

            Parallel.ForEach(images, image =>
            {
                ReadFromImage(image, field.Values, index, mapper);
                index += nxy;
            });
        }
        /// <summary>
        ///
        /// </summary>
        public static void GetLaplacian(this GridField3d <Vec3d> field, Vec3d[] result, bool parallel = false)
        {
            if (parallel)
            {
                Parallel.ForEach(Partitioner.Create(0, field.Count), range => Body(range.Item1, range.Item2));
            }
            else
            {
                Body(0, field.Count);
            }

            void Body(int from, int to)
            {
                var vals = field.Values;
                int nx   = field.CountX;
                int ny   = field.CountY;
                int nz   = field.CountZ;
                int nxy  = nx * ny;

                (var dx, var dy, var dz) = field.Scale;
                dx = 1.0 / (dx * dx);
                dy = 1.0 / (dy * dy);
                dz = 1.0 / (dz * dz);

                (int di, int dj, int dk) = field.GetBoundaryOffsets();
                (int i, int j, int k)    = field.IndicesAt(from);

                for (int index = from; index < to; index++, i++)
                {
                    if (i == nx)
                    {
                        j++; i = 0;
                    }
                    if (j == ny)
                    {
                        k++; j = 0;
                    }

                    Vec3d tx0 = (i == 0) ? vals[index + di] : vals[index - 1];
                    Vec3d tx1 = (i == nx - 1) ? vals[index - di] : vals[index + 1];

                    Vec3d ty0 = (j == 0) ? vals[index + dj] : vals[index - nx];
                    Vec3d ty1 = (j == ny - 1) ? vals[index - dj] : vals[index + nx];

                    Vec3d tz0 = (k == 0) ? vals[index + dk] : vals[index - nxy];
                    Vec3d tz1 = (k == nz - 1) ? vals[index - dk] : vals[index + nxy];

                    Vec3d t = vals[index] * 2.0;
                    result[index] = (tx0 + tx1 - t) * dx + (ty0 + ty1 - t) * dy + (tz0 + tz1 - t) * dz;
                }
            }
        }
Beispiel #10
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        /// <summary>
        /// Adds the Laplacian of the field to the deltas array.
        /// http://en.wikipedia.org/wiki/Discrete_Laplace_operator
        /// </summary>
        /// <param name="field"></param>
        /// <param name="deltas"></param>
        /// <param name="rate"></param>
        /// <param name="parallel"></param>
        public static void Diffuse(GridField3d <double> field, double[] deltas, double rate, bool parallel = false)
        {
            if (parallel)
            {
                Parallel.ForEach(Partitioner.Create(0, field.Count), range => Body(range.Item1, range.Item2));
            }
            else
            {
                Body(0, field.Count);
            }

            void Body(int from, int to)
            {
                var vals = field.Values;
                int nx   = field.CountX;
                int ny   = field.CountY;
                int nz   = field.CountZ;
                int nxy  = field.CountXY;

                (double dx, double dy, double dz) = field.Scale;
                dx = 1.0 / (dx * dx);
                dy = 1.0 / (dy * dy);
                dz = 1.0 / (dz * dz);

                (int di, int dj, int dk) = field.GetBoundaryOffsets();
                (int i, int j, int k)    = field.IndicesAt(from);

                for (int index = from; index < to; index++, i++)
                {
                    if (i == nx)
                    {
                        j++; i = 0;
                    }
                    if (j == ny)
                    {
                        k++; j = 0;
                    }

                    double tx0 = (i == 0) ? vals[index + di] : vals[index - 1];
                    double tx1 = (i == nx - 1) ? vals[index - di] : vals[index + 1];

                    double ty0 = (j == 0) ? vals[index + dj] : vals[index - nx];
                    double ty1 = (j == ny - 1) ? vals[index - dj] : vals[index + nx];

                    double tz0 = (k == 0) ? vals[index + dk] : vals[index - nxy];
                    double tz1 = (k == nz - 1) ? vals[index - dk] : vals[index + nxy];

                    double t = vals[index] * 2.0;
                    deltas[index] += ((tx0 + tx1 - t) * dx + (ty0 + ty1 - t) * dy + (tz0 + tz1 - t) * dz) * rate;
                }
            }
        }
Beispiel #11
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        /// <summary>
        ///
        /// </summary>
        /// <param name="result"></param>
        /// <param name="parallel"></param>
        public static void GetGradient(this GridField3d <double> field, Vec3d[] result, bool parallel = false)
        {
            if (parallel)
            {
                Parallel.ForEach(Partitioner.Create(0, field.Count), range => Body(range.Item1, range.Item2));
            }
            else
            {
                Body(0, field.Count);
            }

            void Body(int from, int to)
            {
                var vals = field.Values;
                int nx   = field.CountX;
                int ny   = field.CountY;
                int nz   = field.CountZ;
                int nxy  = nx * ny;

                (var dx, var dy, var dz) = (0.5 / field.Scale);

                (int di, int dj, int dk) = field.GetBoundaryOffsets();
                (int i, int j, int k)    = field.IndicesAt(from);

                for (int index = from; index < to; index++, i++)
                {
                    if (i == nx)
                    {
                        j++; i = 0;
                    }
                    if (j == ny)
                    {
                        k++; j = 0;
                    }

                    double tx0 = (i == 0) ? vals[index + di] : vals[index - 1];
                    double tx1 = (i == nx - 1) ? vals[index - di] : vals[index + 1];

                    double ty0 = (j == 0) ? vals[index + dj] : vals[index - nx];
                    double ty1 = (j == ny - 1) ? vals[index - dj] : vals[index + nx];

                    double tz0 = (k == 0) ? vals[index + dk] : vals[index - nxy];
                    double tz1 = (k == nz - 1) ? vals[index - dk] : vals[index + nxy];

                    result[index] = new Vec3d((tx1 - tx0) * dx, (ty1 - ty0) * dy, (tz1 - tz0) * dz);
                }
            }
        }
Beispiel #12
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        /// <summary>
        ///
        /// </summary>
        /// <param name="field"></param>
        /// <param name="path"></param>
        /// <param name="mapper"></param>
        public static void SaveAsImageStack <T>(GridField3d <T> field, string path, Func <T, Color> mapper)
            where T : struct
        {
            string dir  = Path.GetDirectoryName(path);
            string name = Path.GetFileNameWithoutExtension(path);
            string ext  = Path.GetExtension(path);

            Parallel.For(0, field.CountZ, z =>
            {
                using (Bitmap bmp = new Bitmap(field.CountX, field.CountY, PixelFormat.Format32bppArgb))
                {
                    WriteToImage(field, z, bmp, mapper);
                    bmp.Save(String.Format(@"{0}\{1}_{2}{3}", dir, name, z, ext));
                }
            });
        }
Beispiel #13
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 /// <inheritdoc/>
 /// <summary>
 ///
 /// </summary>
 /// <param name="point"></param>
 /// <param name="value"></param>
 /// <returns></returns>
 public static void SetAt(this GridField3d <Vec3d> field, GridPoint3d point, Vec3d value)
 {
     FieldUtil.SetAt(field, point.Corners, point.Weights, value);
 }
Beispiel #14
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 /// <summary>
 ///
 /// </summary>
 /// <param name="point"></param>
 /// <param name="amount"></param>
 public static void IncrementAt(this GridField3d <Vec3d> field, GridPoint3d point, Vec3d amount)
 {
     FieldUtil.IncrementAt(field, point.Corners, point.Weights, amount);
 }
Beispiel #15
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 /// <summary>
 ///
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="field"></param>
 /// <param name="layer"></param>
 /// <param name="mapper"></param>
 /// <param name="image"></param>
 public static void ReadFromImage <T>(Bitmap image, GridField3d <T> field, int layer, Func <Color, T> mapper)
     where T : struct
 {
     ReadFromImage(image, field.Values, layer * field.CountXY, mapper);
 }
Beispiel #16
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        /// <summary>
        /// http://micsymposium.org/mics_2011_proceedings/mics2011_submission_30.pdf
        /// </summary>
        /// <param name="field"></param>
        /// <param name="deltas"></param>
        /// <param name="slope"></param>
        /// <param name="rate"></param>
        /// <param name="parallel"></param>
        public static void ErodeThermal(GridField3d <double> field, double[] deltas, double slope, double rate, bool parallel = false)
        {
            if (parallel)
            {
                Parallel.ForEach(Partitioner.Create(0, field.Count), range => Body(range.Item1, range.Item2));
            }
            else
            {
                Body(0, field.Count);
            }

            void Body(int from, int to)
            {
                var vals = field.Values;
                int nx   = field.CountX;
                int ny   = field.CountY;
                int nz   = field.CountZ;
                int nxy  = field.CountXY;

                (double dx, double dy, double dz) = field.Scale;
                dx = 1.0 / Math.Abs(dx);
                dy = 1.0 / Math.Abs(dy);
                dz = 1.0 / Math.Abs(dz);

                (int di, int dj, int dk) = field.GetBoundaryOffsets();
                (int i, int j, int k)    = field.IndicesAt(from);

                for (int index = from; index < to; index++, i++)
                {
                    if (i == nx)
                    {
                        j++; i = 0;
                    }
                    if (j == ny)
                    {
                        k++; j = 0;
                    }

                    double value = vals[index];
                    double sum = 0.0;
                    double m, md;

                    //-x
                    m  = ((i == 0) ? vals[index + di] : vals[index - 1]) - value;
                    md = Math.Abs(m * dx) - slope;
                    if (md > 0.0)
                    {
                        sum += Math.Sign(m) * md;
                    }

                    //+x
                    m  = ((i == nx - 1) ? vals[index - di] : vals[index + 1]) - value;
                    md = Math.Abs(m * dx) - slope;
                    if (md > 0.0)
                    {
                        sum += Math.Sign(m) * md;
                    }

                    //-y
                    m  = ((j == 0) ? vals[index + dj] : vals[index - nx]) - value;
                    md = Math.Abs(m * dy) - slope;
                    if (md > 0.0)
                    {
                        sum += Math.Sign(m) * md;
                    }

                    //+y
                    m  = ((j == ny - 1) ? vals[index - dj] : vals[index + nx]) - value;
                    md = Math.Abs(m * dy) - slope;
                    if (md > 0.0)
                    {
                        sum += Math.Sign(m) * md;
                    }

                    //-z
                    m  = (k == 0) ? vals[index + dk] - value : vals[index - nxy] - value;
                    md = Math.Abs(m * dz) - slope;
                    if (md > 0.0)
                    {
                        sum += Math.Sign(m) * md;
                    }

                    //+z
                    m  = ((k == nz - 1) ? vals[index - dk] : vals[index + nxy]) - value;
                    md = Math.Abs(m * dz) - slope;
                    if (md > 0.0)
                    {
                        sum += Math.Sign(m) * md;
                    }

                    deltas[index] += sum * rate;
                }
            }
        }
Beispiel #17
0
 /// <summary>
 /// Writes a layer of the given field to an existing image.
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="field"></param>
 /// <param name="layer"></param>
 /// <param name="mapper"></param>
 /// <param name="image"></param>
 public static void WriteToImage <T>(GridField3d <T> field, int layer, Bitmap image, Func <T, Color> mapper)
     where T : struct
 {
     WriteToImage(field.Values, layer * field.CountXY, image, mapper);
 }