Beispiel #1
0
        private void Initialize()
        {
            int[,] level1 = new int[, ]
            {
                { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 },
                { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 },
                { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 },
                { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 },
                { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 },
                { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 0, 0, 0, 3 },
                { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 0, 0, 0, 3 },
                { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 3, 3, 0, 0, 0, 3 },
                { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 },
                { 3, 6, 0, 7, 0, 0, 0, 1, 2, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 1, 2, 4, 5, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 },
                { 3, 2, 4, 4, 2, 4, 4, 3, 3, 3, 3, 2, 4, 4, 2, 2, 2, 2, 2, 4, 4, 4, 2, 2, 2, 2, 4, 4, 2, 4, 4, 3, 3, 3, 3, 2, 4, 4, 2, 2, 2, 2, 2, 4, 4, 4, 2, 2, 2, 3 },
                { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 },
            };

            grid = new Grid(level1.GetLength(1), level1.GetLength(0), level1, true, 3);

            String[,] playerImages = new String[, ] {
                { "Left/walk1", "Right/walk1" },
                { "Left/walk2", "Right/walk2" },
                { "Left/walk3", "Right/walk3" }
            };
            player = new Player(new Rectangle(Dimensions.X / 2, -100, 50, 92), playerImages);
            acorns = Acorn.spawn(new int[, ] {
                { 10, 8 }, { 20, 8 }, { 32, 3 }, { 42, 8 }
            });
            foxes = new EnemyManager(new Point(Tile.TileSize(), Tile.TileSize()));
            foxes.Add(new Point(9, 8));
            foxes.Add(new Point(19, 9));
            foxes.Add(new Point(31, 8));
            foxes.Add(new Point(41, 8));
            wall   = new WinterWall(50, Dimensions.Y);
            winBox = new WinBox(new Point((int)((grid.width - 2) * Tile.TileSize()), 0), new Point(50, dimensions.Y));
            popups = new Popups();
        }
Beispiel #2
0
 public void ScrollWinBox(ref WinBox winBox)
 {
     winBox.Pos = new Vector2(winBox.Pos.X - auto_speed, winBox.Pos.Y);
 }