Beispiel #1
0
        /*
         *
         *  if (last.Output._PacketType.Type == GPUPacketType.PM4_DRAW_INDX_2)
         *  {
         *      var dword0 = last.Raw.Words[0];
         *      var indexCount = dword0 >> 16;
         *      var primitiveType = (GPUPrimitiveType)(dword0 & 0x3F);
         *
         *      ret += "Draw2 " + Enum.GetName(typeof(GPUPrimitiveType), primitiveType) + " (Count: " + indexCount.ToString() + ")";
         *  }
         *  else if (last._PacketType.Type == GPUPacketType.PM4_DRAW_INDX)
         *  {
         *      var dword0 = last.Raw.Words[0];
         *      var dword1 = last.Raw.Words[1];
         *
         *      var indexCount = dword1 >> 16;
         *      var primitiveType = (GPUPrimitiveType)(dword1 & 0x3F);
         *      var source = (dword1 >> 6) & 0x3;
         *
         *      if (source == 0x0)
         *      {
         *          bool is32Bit = 0 != ((dword1 >> 11) & 0x1);
         *          ret += (is32Bit ? "DrawIndexed32 " : "DrawIndexed16 ") + Enum.GetName(typeof(GPUPrimitiveType), primitiveType) + " (Count: " + indexCount.ToString() + ")";
         *      }
         *      else if (source == 0x2)
         *      {
         *          ret += "Draw " + Enum.GetName(typeof(GPUPrimitiveType), primitiveType) + " (Count: " + indexCount.ToString() + ")";
         *      }
         *  }
         *  else if (last.Type == GPUPacketType.PM4_HACK_SWAP)
         *  {
         *      return "SWAP";
         *  }
         */

        private GPUExecutorResult ExecutePacketType0(RawPacket _packet, GPUCommandOutput _out)
        {
            var packetData  = _packet.Data;
            var regCount    = ((packetData >> 16) & 0x3FFF) + 1;
            var baseIndex   = (packetData & 0x7FFF);
            var writeOneReg = 0 != ((packetData >> 15) & 0x1);

            for (UInt32 i = 0; i < regCount; i++)
            {
                UInt32 regData  = _packet.Words[i];
                UInt32 regIndex = writeOneReg ? baseIndex : baseIndex + i;
                WriteRegister(regIndex, regData, _out);
            }

            if (_out != null)
            {
                if (writeOneReg)
                {
                    _out._Desc = String.Format("SetRegs [Start: {0}, Count: {1}]", baseIndex, regCount);
                }
                else
                {
                    _out._Desc = String.Format("SetRegs [At: {0}, Times: {1}]", baseIndex, regCount);
                }

                _out._PacketType = GPUPacketType.PM1_REGS;
            }

            return(GPUExecutorResult.Executed);
        }
Beispiel #2
0
        private GPUExecutorResult ExecutePacketType2(RawPacket _packet, GPUCommandOutput _out)
        {
            if (_out != null)
            {
                _out._PacketType = GPUPacketType.PM3_NOP;
            }

            return(GPUExecutorResult.Skipped);
        }
Beispiel #3
0
        private void WriteRegister(UInt32 _regIndex, UInt32 _value, GPUCommandOutput _out)
        {
            _State.RegValues[_regIndex] = _value;

            if (_out != null)
            {
                _out.Log(String.Format("Register {0} ({1}) written with {2} ({3})",
                                       Enum.GetName(typeof(GPURegisterName), _regIndex), _regIndex,
                                       _value, ToFloat(_value)));
            }
        }
Beispiel #4
0
        // advance the GPU state by executing the packet - NOTE, some packets don't change the regs
        public GPUExecutorResult ExecutePacket(RawPacket _packet, GPUCommandOutput _out)
        {
            var packetType = _packet.Data >> 30;

            switch (packetType)
            {
            case 0x00: return(ExecutePacketType0(_packet, _out));

            case 0x01: return(ExecutePacketType1(_packet, _out));

            case 0x02: return(ExecutePacketType2(_packet, _out));

            case 0x03: return(ExecutePacketType3(_packet, _out));
            }

            return(GPUExecutorResult.Invalid);
        }
Beispiel #5
0
        private GPUExecutorResult ExecutePacketType1(RawPacket _packet, GPUCommandOutput _out)
        {
            var packetData = _packet.Data;
            var regIndexA  = packetData & 0x7FF;
            var regIndexB  = (packetData >> 11) & 0x7FF;

            var regDataA = _packet.Words[0];
            var regDataB = _packet.Words[1];

            WriteRegister(regIndexA, regDataA, _out);
            WriteRegister(regIndexB, regDataB, _out);

            if (_out != null)
            {
                _out._Desc       = String.Format("SetReg2 [RegA: {0}, RegB: {1}]", regIndexA, regIndexB);
                _out._PacketType = GPUPacketType.PM2_REGS;
            }

            return(GPUExecutorResult.Executed);
        }
Beispiel #6
0
 private GPUExecutorResult ExecutePacketType3_EVENT_WRITE_EXT(RawPacket _packet, UInt32 packetData, UInt32 count, GPUCommandOutput _out)
 {
     return(GPUExecutorResult.Executed);
 }
Beispiel #7
0
        private GPUExecutorResult ExecutePacketType3_DRAW_INDX_2(RawPacket _packet, UInt32 packetData, UInt32 count, GPUCommandOutput _out)
        {
            // draw using supplied indices in packet
            var dword0     = _packet.Words[0];
            var indexCount = dword0 >> 16;

            var primitiveType = (GPUPrimitiveType)(dword0 & 0x3F);

            if (_out != null)
            {
                _out._Desc           = String.Format("Draw: Indexed2 {0} {1}", Enum.GetName(typeof(GPUPrimitiveType), primitiveType), indexCount);
                _out._DumpInDrawCall = true;
                _out.Log("Draw: Indexed2");
            }

            var source = (dword0 >> 6) & 0x3;

            if (source == 2)
            {
                DrawInfo ds = new DrawInfo();
                ds.IndexCount      = indexCount;
                ds.PrimitiveType   = primitiveType;
                ds.IndexData       = 0;
                ds.IndexFormat     = GPUIndexFormat.Index16;
                ds.IndexEndianess  = GPUEndianFormat.FormatUnspecified;
                ds.BaseVertexIndex = 0;

                IssueDraw(_packet, ds, _out);
            }

            return(GPUExecutorResult.Executed);
        }
Beispiel #8
0
        private GPUExecutorResult ExecutePacketType3_EVENT_WRITE(RawPacket _packet, UInt32 packetData, UInt32 count, GPUCommandOutput _out)
        {
            var initiator = _packet.Words[0];

            WriteRegister(GPURegisterName.VGT_EVENT_INITIATOR, initiator & 0x3F, _out);
            return(GPUExecutorResult.Executed);
        }
Beispiel #9
0
        private GPUExecutorResult ExecutePacketType3_REG_RMW(RawPacket _packet, UInt32 packetData, UInt32 count, GPUCommandOutput _out)
        {
            var rmwSetup = _packet.Words[0];
            var andMask  = _packet.Words[0];
            var orMask   = _packet.Words[0];

            // read value
            var regIndex = (rmwSetup & 0x1FFF);

            if (_out != null)
            {
                _out.Log(String.Format("Register: {0} ({1})", Enum.GetName(typeof(GPURegisterName), regIndex), regIndex));
            }
            var value = _State.RegValues[regIndex];

            if (_out != null)
            {
                _out.Log(String.Format("Incoming value: 0x{0:X}", value));
            }
            var oldValue = value;

            // OR value (with reg or immediate value)
            if (0 != ((rmwSetup >> 30) & 0x1))
            {
                // | reg
                if (_out != null)
                {
                    _out.Log(String.Format("Or Mask Register: {0} ({1})", Enum.GetName(typeof(GPURegisterName), orMask & 0x1FFF), orMask & 0x1FFF));
                }
                var orValue = _State.RegValues[orMask & 0x1FFF];
                if (_out != null)
                {
                    _out.Log(String.Format("Or Mask Value: 0x{0:X}", orValue));
                }
                value |= orValue;
            }
            else
            {
                // | imm
                if (_out != null)
                {
                    _out.Log(String.Format("Or Mask Value: 0x{0:X}", orMask));
                }
                value |= orMask;
            }

            // AND value (with reg or immediate value)
            if (0 != ((rmwSetup >> 31) & 0x1))
            {
                // & reg
                if (_out != null)
                {
                    _out.Log(String.Format("And Mask Register: {0} ({1})", Enum.GetName(typeof(GPURegisterName), andMask & 0x1FFF), andMask & 0x1FFF));
                }
                var andValue = _State.RegValues[andMask & 0x1FFF];
                if (_out != null)
                {
                    _out.Log(String.Format("And Mask Value: 0x{0:X}", andValue));
                }
                value &= andValue;
            }
            else
            {
                // & imm
                value &= andMask;
                if (_out != null)
                {
                    _out.Log(String.Format("And Mask Value: 0x{0:X}", andMask));
                }
            }

            // write new value
            if (_out != null)
            {
                _out.Log(String.Format("Final Value: 0x{0:X}", value));
            }
            WriteRegister(regIndex, value, _out);

            // executed
            return(GPUExecutorResult.Executed);
        }
Beispiel #10
0
        private GPUExecutorResult ExecutePacketType3_COND_WRITE(RawPacket _packet, UInt32 packetData, UInt32 count, GPUCommandOutput _out)
        {
            // conditional write to memory or register
            var waitInfo     = _packet.Words[0];
            var pollRegAddr  = _packet.Words[1];
            var refValue     = _packet.Words[2];
            var mask         = _packet.Words[3];
            var writeRegAddr = _packet.Words[4];
            var writeData    = _packet.Words[5];

            // read input value
            UInt32 value = 0;

            if (0 != (waitInfo & 0x10))
            {
                // get swap format (swap)
                var readFormat  = (pollRegAddr & 3);
                var readAddress = (pollRegAddr & ~3);
                if (_out != null)
                {
                    _out.Log(String.Format("Read Address: 0x{0:X}", readAddress));
                }
                if (_out != null)
                {
                    _out.Log(String.Format("Read Mode: {0}", readFormat));
                }

                // load the value
                var memBlock = _packet.FindMemoryReadBlock((UInt32)readAddress);
                if (memBlock != null)
                {
                    value = GPUSwap32((UInt32)memBlock.LoadUint32At(0), readFormat);
                }
            }
            else
            {
                if (_out != null)
                {
                    _out.Log(String.Format("Read Register: {0} ({1})", Enum.GetName(typeof(GPURegisterName), pollRegAddr), pollRegAddr));
                }
                value = _State.RegValues[pollRegAddr];
            }

            if (_out != null)
            {
                _out.Log(String.Format("Incoming Value: 0x{0:X}", value));
                _out.Log(String.Format("Incoming Mask: 0x{0:X}", mask));
                _out.Log(String.Format("Masked Value: 0x{0:X}", mask & value));

                if ((waitInfo & 7) > 0 && ((waitInfo & 7) < 7))
                {
                    _out.Log(String.Format("Reference Value: 0x{0:X}", refValue));
                }
            }

            // compare
            bool matched = false;

            switch (waitInfo & 0x7)
            {
            case 0x0:
                matched = false;
                if (_out != null)
                {
                    _out.Log("Condition: Never");
                }
                break;

            case 0x1:              // Less than reference.
                matched = (value & mask) < refValue;
                if (_out != null)
                {
                    _out.Log(String.Format("Condition: 0x{0:X} < 0x{1:X}", (value & mask), refValue));
                }
                break;

            case 0x2:              // Less than or equal to reference.
                matched = (value & mask) <= refValue;
                if (_out != null)
                {
                    _out.Log(String.Format("Condition: 0x{0:X} <= 0x{1:X}", (value & mask), refValue));
                }
                break;

            case 0x3:              // Equal to reference.
                matched = (value & mask) == refValue;
                if (_out != null)
                {
                    _out.Log(String.Format("Condition: 0x{0:X} == 0x{1:X}", (value & mask), refValue));
                }
                break;

            case 0x4:              // Not equal to reference.
                matched = (value & mask) != refValue;
                if (_out != null)
                {
                    _out.Log(String.Format("Condition: 0x{0:X} != 0x{1:X}", (value & mask), refValue));
                }
                break;

            case 0x5:              // Greater than or equal to reference.
                matched = (value & mask) >= refValue;
                if (_out != null)
                {
                    _out.Log(String.Format("Condition: 0x{0:X} >= 0x{1:X}", (value & mask), refValue));
                }
                break;

            case 0x6:              // Greater than reference.
                matched = (value & mask) > refValue;
                if (_out != null)
                {
                    _out.Log(String.Format("Condition: 0x{0:X} > 0x{1:X}", (value & mask), refValue));
                }
                break;

            case 0x7:              // Always
                matched = true;
                if (_out != null)
                {
                    _out.Log("Condition: Always");
                }
                break;
            }

            // write result
            _out.Log(matched ? "Matched: YES" : "Matched: NO");
            if (matched)
            {
                if (_out != null)
                {
                    _out.Log(String.Format("Write Data: 0x{0:X}", writeData));
                }

                // Write.
                if (0 != (waitInfo & 0x100))
                {
                    var writeFormat  = (writeRegAddr & 3);
                    var writeAddress = (writeRegAddr & ~3);
                    if (_out != null)
                    {
                        _out.Log(String.Format("Write Address: 0x{0:X}", writeAddress));
                    }
                    if (_out != null)
                    {
                        _out.Log(String.Format("Write Mode: {0}", writeFormat));
                    }
                }
                else
                {
                    WriteRegister(writeRegAddr, writeData, _out);
                }
            }

            return(GPUExecutorResult.Executed);
        }
Beispiel #11
0
 private GPUExecutorResult ExecutePacketType3_HACK_SWAP(RawPacket _packet, UInt32 packetData, UInt32 count, GPUCommandOutput _out)
 {
     // nothing happens in the replay
     return(GPUExecutorResult.Executed);
 }
Beispiel #12
0
        private GPUExecutorResult ExecutePacketType3_WAIT_REG_MEM(RawPacket _packet, UInt32 packetData, UInt32 count, GPUCommandOutput _out)
        {
            if (_out == null)
            {
                return(GPUExecutorResult.Executed);
            }

            var waitInfo    = _packet.Words[0];
            var pollRegAddr = _packet.Words[1];
            var refValue    = _packet.Words[2];
            var mask        = _packet.Words[3];
            var wait        = _packet.Words[4];

            UInt32 incomingValue = 0;

            if (0 != (waitInfo & 0x10))
            {
                var memoryAddress = pollRegAddr & ~0x3;
                var memoryMode    = pollRegAddr & 3;

                _out.Log(String.Format("Memory address: 0x{0:X}", memoryAddress));
                _out.Log(String.Format("Memory mode: {0}", memoryMode));

                var memBlock = _packet.FindMemoryReadBlock((UInt32)memoryAddress);
                if (memBlock != null)
                {
                    incomingValue = memBlock.LoadUint32AtBE(0);
                }
            }
            else
            {
                _out.Log(String.Format("Read register: {0}", Enum.GetName(typeof(GPURegisterName), pollRegAddr)));
                incomingValue = _State.RegValues[pollRegAddr];
            }

            _out.Log(String.Format("Incoming value: 0x{0:X}", incomingValue));
            _out.Log(String.Format("Incoming mask: 0x{0:X}", mask));
            _out.Log(String.Format("Masked value: 0x{0:X}", incomingValue & mask));

            switch (waitInfo & 0x7)
            {
            case 0x0: _out.Log("Condition: Never"); break;

            case 0x1: _out.Log(String.Format("Condition: 0x{0:X} < 0x{1:X}", incomingValue & mask, refValue)); break;

            case 0x2: _out.Log(String.Format("Condition: 0x{0:X} <= 0x{1:X}", incomingValue & mask, refValue)); break;

            case 0x3: _out.Log(String.Format("Condition: 0x{0:X} == 0x{1:X}", incomingValue & mask, refValue)); break;

            case 0x4: _out.Log(String.Format("Condition: 0x{0:X} != 0x{1:X}", incomingValue & mask, refValue)); break;

            case 0x5: _out.Log(String.Format("Condition: 0x{0:X} >= 0x{1:X}", incomingValue & mask, refValue)); break;

            case 0x6: _out.Log(String.Format("Condition: 0x{0:X} > 0x{1:X}", incomingValue & mask, refValue)); break;

            case 0x7: _out.Log("Condition: Always"); break;
            }

            return(GPUExecutorResult.Executed);
        }
Beispiel #13
0
        private GPUExecutorResult ExecutePacketType3_SET_CONSTANT(RawPacket _packet, UInt32 packetData, UInt32 count, GPUCommandOutput _out)
        {
            var offsetType = _packet.Words[0];
            var index      = offsetType & 0x7FF;
            var type       = (offsetType >> 16) & 0xFF;

            var baseIndex = index;

            switch (type)
            {
            case 0:      // ALU
                if (_out != null)
                {
                    _out.Log("Block: ALU");
                }
                baseIndex += 0x4000;
                break;

            case 1:      // FETCH
                if (_out != null)
                {
                    _out.Log("Block: FETCH");
                }
                baseIndex += 0x4800;
                break;

            case 2:      // BOOL
                if (_out != null)
                {
                    _out.Log("Block: BOOL");
                }
                baseIndex += 0x4900;
                break;

            case 3:      // LOOP
                if (_out != null)
                {
                    _out.Log("Block: LOOP");
                }
                baseIndex += 0x4908;
                break;

            case 4:      // REGISTERS
                if (_out != null)
                {
                    _out.Log("Block: REGISTERS");
                }
                baseIndex += 0x2000;
                break;

            default:
                return(GPUExecutorResult.Invalid);
            }

            // set data
            for (UInt32 n = 0; n < (count - 1); n++)
            {
                UInt32 data = _packet.Words[n + 1];
                WriteRegister(index + n, data, _out);
            }

            return(GPUExecutorResult.Executed);
        }
Beispiel #14
0
        private GPUExecutorResult ExecutePacketType3(RawPacket _packet, GPUCommandOutput _out)
        {
            var packetData = _packet.Data;
            var opcode     = (packetData >> 8) & 0x7F;
            var count      = ((packetData >> 16) & 0x3FFF) + 1;

            if (_out != null)
            {
                _out._PacketType = (GPUPacketType)opcode;
                _out._Desc       = Enum.GetName(typeof(GPUPacketType), opcode);
            }

            // in predicated mode we may need to skip this command if the tile mask does not match tile selector
            if ((packetData & 1) != 0)
            {
                // skip if we are NOT the target
                bool shouldSkip = (_TileMask & _TileSelector) == 0;
                if (shouldSkip)
                {
                    return(GPUExecutorResult.Skipped);
                }
            }

            // process opcode
            switch ((GPUPacketType)opcode)
            {
            case GPUPacketType.PM4_ME_INIT:
                return(ExecutePacketType3_ME_INIT(_packet, packetData, count, _out));

            case GPUPacketType.PM4_NOP:
                return(ExecutePacketType3_NOP(_packet, packetData, count, _out));

            case GPUPacketType.PM4_INTERRUPT:
                return(ExecutePacketType3_INTERRUPT(_packet, packetData, count, _out));

            case GPUPacketType.PM4_HACK_SWAP:
                return(ExecutePacketType3_HACK_SWAP(_packet, packetData, count, _out));

            case GPUPacketType.PM4_WAIT_REG_MEM:
                return(ExecutePacketType3_WAIT_REG_MEM(_packet, packetData, count, _out));

            case GPUPacketType.PM4_REG_RMW:
                return(ExecutePacketType3_REG_RMW(_packet, packetData, count, _out));

            case GPUPacketType.PM4_COND_WRITE:
                return(ExecutePacketType3_COND_WRITE(_packet, packetData, count, _out));

            case GPUPacketType.PM4_EVENT_WRITE:
                return(ExecutePacketType3_EVENT_WRITE(_packet, packetData, count, _out));

            case GPUPacketType.PM4_EVENT_WRITE_SHD:
                return(ExecutePacketType3_EVENT_WRITE_SHD(_packet, packetData, count, _out));

            case GPUPacketType.PM4_EVENT_WRITE_EXT:
                return(ExecutePacketType3_EVENT_WRITE_EXT(_packet, packetData, count, _out));

            case GPUPacketType.PM4_DRAW_INDX:
                return(ExecutePacketType3_DRAW_INDX(_packet, packetData, count, _out));

            case GPUPacketType.PM4_DRAW_INDX_2:
                return(ExecutePacketType3_DRAW_INDX_2(_packet, packetData, count, _out));

            case GPUPacketType.PM4_SET_CONSTANT:
                return(ExecutePacketType3_SET_CONSTANT(_packet, packetData, count, _out));

            case GPUPacketType.PM4_SET_CONSTANT2:
                return(ExecutePacketType3_SET_CONSTANT2(_packet, packetData, count, _out));

            case GPUPacketType.PM4_LOAD_ALU_CONSTANT:
                return(ExecutePacketType3_LOAD_ALU_CONSTANT(_packet, packetData, count, _out));

            case GPUPacketType.PM4_SET_SHADER_CONSTANTS:
                return(ExecutePacketType3_SET_SHADER_CONSTANTS(_packet, packetData, count, _out));

            case GPUPacketType.PM4_IM_LOAD:
                return(ExecutePacketType3_IM_LOAD(_packet, packetData, count, _out));

            case GPUPacketType.PM4_IM_LOAD_IMMEDIATE:
                return(ExecutePacketType3_IM_LOAD_IMMEDIATE(_packet, packetData, count, _out));

            case GPUPacketType.PM4_INVALIDATE_STATE:
                return(ExecutePacketType3_INVALIDATE_STATE(_packet, packetData, count, _out));

            // tiled rendering bit mask
            case GPUPacketType.PM4_SET_BIN_MASK_LO:
            {
                var loMask = _packet.Words[0];
                _TileMask = (_TileMask & 0xFFFFFFFF00000000UL) | ((UInt64)loMask);
                _out.Log(String.Format("LoMask = {0:X}", loMask));
                return(GPUExecutorResult.Executed);
            }

            case GPUPacketType.PM4_SET_BIN_MASK_HI:
            {
                var hiMask = _packet.Words[0];
                _TileMask = (_TileMask & 0xFFFFFFFFUL) | (((UInt64)hiMask) << 32);
                _out.Log(String.Format("HiMask = {0:X}", hiMask));
                return(GPUExecutorResult.Executed);
            }

            case GPUPacketType.PM4_SET_BIN_SELECT_LO:
            {
                var loSelect = _packet.Words[0];
                _TileSelector = (_TileSelector & 0xFFFFFFFF00000000UL) | ((UInt64)loSelect);
                _out.Log(String.Format("LoSelector = {0:X}", loSelect));
                return(GPUExecutorResult.Executed);
            }

            case GPUPacketType.PM4_SET_BIN_SELECT_HI:
            {
                var hiSelect = _packet.Words[0];
                _TileSelector = (_TileSelector & 0xFFFFFFFFUL) | (((UInt64)hiSelect) << 32);
                _out.Log(String.Format("HiSelector = {0:X}", hiSelect));
                return(GPUExecutorResult.Executed);
            }

            // Ignored packets - useful if breaking on the default handler below.
            case (GPUPacketType)0x50:              // 0xC0015000 usually 2 words, 0xFFFFFFFF / 0x00000000
            case (GPUPacketType)0x51:              // 0xC0015100 usually 2 words, 0xFFFFFFFF / 0xFFFFFFFF
            {
                return(GPUExecutorResult.Skipped);
            }
            }

            // invalid packet encountered
            return(GPUExecutorResult.Invalid);
        }
Beispiel #15
0
        private void IssueDraw(RawPacket _packet, DrawInfo ds, GPUCommandOutput _out)
        {
            if (_out == null)
            {
                return;
            }

            if (ds.IndexData != 0)
            {
                var indexSize = ((ds.IndexFormat == GPUIndexFormat.Index16) ? 2U : 4U);
                _out.Log(String.Format("Index Data Endianess: {0}", Enum.GetName(typeof(GPUEndianFormat), ds.IndexEndianess)));
                _out.Log(String.Format("Index Data Address: {0}", MakeMemoryAddr(_packet, ds.IndexData, indexSize, ds.IndexEndianess, ds.IndexFormat)));
            }

            _out.Log(String.Format("Index Count: {0}", ds.IndexCount));
            _out.Log(String.Format("Base Vertex: {0}", ds.BaseVertexIndex));
            _out.Log(String.Format("Primitive Type: {0}", Enum.GetName(typeof(GPUPrimitiveType), ds.PrimitiveType)));

            // raw shaders
            foreach (var memoryRef in _packet.Memory)
            {
                if (memoryRef.Tag == "PSSourceCode")
                {
                    _out.Log(String.Format("Pixel shader HLSL: <a href=\"hlsl,{0}\">0x{1:X6}</a>", memoryRef.Block.LocalIndex, memoryRef.Block.Adress));
                }
                else if (memoryRef.Tag == "VSSourceCode")
                {
                    _out.Log(String.Format("Vertex shader HLSL: <a href=\"hlsl,{0}\">0x{1:X6}</a>", memoryRef.Block.LocalIndex, memoryRef.Block.Adress));
                }
            }

            if (_State.VertexShader != null)
            {
                VFetchMerger vfetchMerger = new VFetchMerger();

                // output fetch parameters, merge streams
                var fetches = _State.VertexShader.VertexFetches;
                foreach (var vfetch in fetches)
                {
                    UInt32 regIndex = ((UInt32)GPURegisterName.SHADER_CONSTANT_FETCH_00_0) + (vfetch.slot * 2);

                    GPUVertexFetchData fetchReg = new GPUVertexFetchData(_State.RegValues[regIndex + 0], _State.RegValues[regIndex + 1]);
                    var fetchAddress            = (fetchReg.address << 2);

                    _out.Log(String.Format("VFetch: Address=0x{0:X6} Slot={1} Offset={2} Stride={3} Format={4} DataType={5}",
                                           fetchAddress, vfetch.slot, vfetch.offset, vfetch.stride,
                                           Enum.GetName(typeof(GPUFetchFormat), vfetch.format),
                                           Enum.GetName(typeof(GPUFetchDataType), vfetch.dataType)));

                    var block = _packet.FindMemoryReadBlock(fetchAddress);
                    if (block != null)
                    {
                        vfetchMerger.AddVFetch(block, vfetch);
                    }
                }

                // create vertex data references
                foreach (var stream in vfetchMerger.Streams)
                {
                    _out.Log(String.Format("Stream: <a href=\"{0}\">0x{1:X6}, {2} element(s)</a>", stream.MakeLink(), stream.Block.Adress, stream.Elements.Count));
                }
            }

            if (_State.PixelShader != null)
            {
                var tfetches = _State.PixelShader.TextureFetches;
                foreach (var tfetch in tfetches)
                {
                    _out.Log(String.Format("<h2>Pixel Shader Texture {0}</h2>", tfetch.slot));

                    {
                        string tfetchText = "";
                        tfetch.Descibe(ref tfetchText);
                        _out.Log("<h4>Shader texture:</h4>" + tfetchText);
                    }

                    {
                        var fetchReg = (UInt32)GPURegisterName.SHADER_CONSTANT_FETCH_00_0 + (tfetch.slot * 6);
                        var data0    = _State.RegValues[fetchReg + 0];
                        var data1    = _State.RegValues[fetchReg + 1];
                        var data2    = _State.RegValues[fetchReg + 2];
                        var data3    = _State.RegValues[fetchReg + 3];
                        var data4    = _State.RegValues[fetchReg + 4];
                        var data5    = _State.RegValues[fetchReg + 5];

                        var boundedTex = new GPUTextureFetchData(data0, data1, data2, data3, data4, data5);
                        _out._Textures.Add(boundedTex);

                        string boundexText = "";
                        boundedTex.Describe(ref boundexText);
                        _out.Log("<h4>Bounded texture:</h4>" + boundexText);
                    }

                    _out.Log("<hr/>");
                }
            }
        }
Beispiel #16
0
        public static ParsedPacket Parse(RawPacket raw, int packetIndex, ParsedDrawCall drawcall, GPUCommandOutput commandOutput)
        {
            ParsedPacket ret = new ParsedPacket();

            ret._Raw       = raw;
            ret._Index     = packetIndex;
            ret._DrawCall  = drawcall;
            ret._CmdOutput = commandOutput;

            if (drawcall != null)
            {
                drawcall.Linkup(ret);
            }


            return(ret);
        }
Beispiel #17
0
        private GPUExecutorResult ExecutePacketType3_LOAD_ALU_CONSTANT(RawPacket _packet, UInt32 packetData, UInt32 count, GPUCommandOutput _out)
        {
            var address     = _packet.Words[0] & 0x3FFFFFFF;
            var offset_type = _packet.Words[1];
            var index       = offset_type & 0x7FF;
            var baseIndex   = index;
            var size_dwords = _packet.Words[2] & 0xFFF;
            var type        = (offset_type >> 16) & 0xFF;

            switch (type)
            {
            case 0:              // ALU
                index += 0x4000;
                break;

            case 1:              // FETCH
                index += 0x4800;
                break;

            case 2:              // BOOL
                index += 0x4900;
                break;

            case 3:              // LOOP
                index += 0x4908;
                break;

            case 4:              // REGISTERS
                index += 0x2000;
                break;
            }

            if (_out != null)
            {
                _out.Log(String.Format("ALU First Register: {0}", baseIndex));
                _out.Log(String.Format("ALU Actual Register: {0}", Enum.GetName(typeof(GPURegisterName), index)));
                _out.Log(String.Format("ALU Num Registers: {0}", size_dwords / 4));
                _out.Log(String.Format("ALU Data Address: {0}", MakeMemoryAddrALUConst(_packet, address)));
            }

            var block = _packet.FindMemoryReadBlock(address);

            if (block != null)
            {
                var data = block.LoadAllDataAs32BE();
                for (int i = 0; i < (int)size_dwords; ++i)
                {
                    WriteRegister((UInt32)(index + i), data[i], _out);
                }
            }

            return(GPUExecutorResult.Executed);
        }
Beispiel #18
0
 private GPUExecutorResult ExecutePacketType3_INVALIDATE_STATE(RawPacket _packet, UInt32 packetData, UInt32 count, GPUCommandOutput _out)
 {
     return(GPUExecutorResult.Executed);
 }
Beispiel #19
0
        private GPUExecutorResult ExecutePacketType3_IM_LOAD_IMMEDIATE(RawPacket _packet, UInt32 packetData, UInt32 count, GPUCommandOutput _out)
        {
            // load sequencer instruction memory (code embedded in packet)
            var dword0 = _packet.Words[0];
            var dword1 = _packet.Words[1];

            var shaderType = (GPUShaderType)(dword0 & 0x3);

            var startSize  = dword1;
            var start      = startSize >> 16;
            var sizeDwords = startSize & 0xFFFF;  // dwords

            if (_packet.Memory.Length == 1)
            {
                var block = _packet.Memory[0].Block;
                var pixel = (shaderType == GPUShaderType.ShaderPixel);

                if (_out != null)
                {
                    _out.Log("Shader type: " + ((shaderType == GPUShaderType.ShaderPixel) ? "Pixel" : "Vertex"));
                    _out.Log("Shader words: " + sizeDwords.ToString());
                    _out.Log(String.Format("Shader data: {0}", MakeShaderAddr(block, pixel)));
                    _out._DumpInDrawCall = true;
                }

                if (block != null)
                {
                    if (pixel)
                    {
                        _out._Desc = "LoadPixelShaderIM";
                        _State.SetPixelShader(block);
                    }
                    else
                    {
                        _out._Desc = "LoadVertexShaderIM";
                        _State.SetVertexShader(block);
                    }
                }
            }

            return(GPUExecutorResult.Executed);
        }
Beispiel #20
0
        private GPUExecutorResult ExecutePacketType3_IM_LOAD(RawPacket _packet, UInt32 packetData, UInt32 count, GPUCommandOutput _out)
        {
            // load sequencer instruction memory (pointer-based)
            var addrType   = _packet.Words[0];
            var shaderType = (GPUShaderType)(addrType & 0x3);
            var addr       = addrType & ~0x3;
            var startSize  = _packet.Words[1];
            var start      = startSize >> 16;
            var sizeDwords = startSize & 0xFFFF;      // dwords

            var block = _packet.FindMemoryReadBlock((UInt32)addr);
            var pixel = (shaderType == GPUShaderType.ShaderPixel);

            if (_out != null)
            {
                _out.Log("Shader type: " + ((shaderType == GPUShaderType.ShaderPixel) ? "Pixel" : "Vertex"));
                _out.Log("Shader words: " + sizeDwords.ToString());
                _out.Log(String.Format("Shader data: {0}", MakeShaderAddr(block, pixel)));
                _out._DumpInDrawCall = true;
            }

            if (block != null)
            {
                if (pixel)
                {
                    _out._Desc = "LoadPixelShader";
                    _State.SetPixelShader(block);
                }
                else
                {
                    _out._Desc = "LoadVertexShader";
                    _State.SetVertexShader(block);
                }
            }

            return(GPUExecutorResult.Executed);
        }
Beispiel #21
0
        private GPUExecutorResult ExecutePacketType3_SET_SHADER_CONSTANTS(RawPacket _packet, UInt32 packetData, UInt32 count, GPUCommandOutput _out)
        {
            var offsetType = _packet.Words[0];
            var index      = offsetType & 0xFFFF;

            for (UInt32 n = 0; n < count - 1; n++)
            {
                var data = _packet.Words[1 + n];
                WriteRegister(index + n, data, _out);
            }

            return(GPUExecutorResult.Executed);
        }
Beispiel #22
0
        private GPUExecutorResult ExecutePacketType3_DRAW_INDX(RawPacket _packet, UInt32 packetData, UInt32 count, GPUCommandOutput _out)
        {
            var dword0 = _packet.Words[0];
            var dword1 = _packet.Words[1];

            var indexCount    = dword1 >> 16;
            var primitiveType = (GPUPrimitiveType)(dword1 & 0x3F);
            var source        = (dword1 >> 6) & 0x3;

            if (source == 0x0)
            {
                if (_out != null)
                {
                    _out._Desc           = String.Format("Draw: Indexed {0} {1}", Enum.GetName(typeof(GPUPrimitiveType), primitiveType), indexCount);
                    _out._DumpInDrawCall = true;
                    _out.Log("Draw: Indexed");
                }

                // extract information
                bool is32Bit   = 0 != ((dword1 >> 11) & 0x1);
                var  indexAddr = _packet.Words[2];
                var  indexSize = _packet.Words[3];

                // setup index state
                var indexFormat    = is32Bit ? GPUIndexFormat.Index32 : GPUIndexFormat.Index16;
                var indexEndianess = (GPUEndianFormat)(indexSize >> 30);

                // setup draw state
                DrawInfo ds = new DrawInfo();
                ds.IndexData       = indexAddr;
                ds.IndexFormat     = indexFormat;
                ds.IndexEndianess  = indexEndianess;
                ds.IndexCount      = indexCount;
                ds.BaseVertexIndex = _State.RegValues[(int)GPURegisterName.VGT_INDX_OFFSET];
                ds.PrimitiveType   = primitiveType;

                IssueDraw(_packet, ds, _out);
            }
            else if (source == 0x2)
            {
                if (_out != null)
                {
                    _out._Desc           = String.Format("Draw: {0} {1}", Enum.GetName(typeof(GPUPrimitiveType), primitiveType), indexCount);
                    _out._DumpInDrawCall = true;
                    _out.Log("Draw: Not Indexed");
                }

                DrawInfo ds = new DrawInfo();
                ds.IndexData       = 0;
                ds.IndexFormat     = GPUIndexFormat.Index16;
                ds.IndexEndianess  = GPUEndianFormat.FormatUnspecified;
                ds.IndexCount      = indexCount;
                ds.BaseVertexIndex = 0;        //_State.RegValues[ GPURegisterName.VGT_INDX_OFFSET ];
                ds.PrimitiveType   = primitiveType;

                IssueDraw(_packet, ds, _out);
            }

            return(GPUExecutorResult.Executed);
        }
Beispiel #23
0
        static public ParsedData Parse(RawDumpData raw)
        {
            ParsedData ret = new ParsedData();

            var packetsMap = new Dictionary <RawPacket, ParsedPacket>();

            // create drawcall list
            ret._ShaderCache = new GPUShaderCache();
            ret._DrawCalls   = new List <ParsedDrawCall>();
            ret._DrawGroups  = new List <ParsedDrawGroup>();

            // prepare GPU state for the duration of parsing
            GPUState    parseState = new GPUState(ret._ShaderCache);
            GPUExecutor parseExec  = new GPUExecutor(parseState);

            // parse all packets
            int             packedIndex    = 1;
            int             drawCallIndex  = 1;
            int             drawGroupIndex = 1;
            ParsedDrawCall  drawCall       = null;
            ParsedDrawGroup drawGroup      = null;

            foreach (var rawPacket in raw.Packets)
            {
                // start new drawcall
                if (drawCall == null)
                {
                    drawCall = new ParsedDrawCall(drawCallIndex);
                    ret._DrawCalls.Add(drawCall);
                    drawCallIndex += 1;
                }

                // execute packet
                GPUCommandOutput executeOutput = new GPUCommandOutput();
                var executionResult            = parseExec.ExecutePacket(rawPacket, executeOutput);
                if (executionResult != GPUExecutorResult.Invalid)
                {
                    // add data
                    packetsMap[rawPacket] = ParsedPacket.Parse(rawPacket, packedIndex, drawCall, executeOutput);
                    ++packedIndex;
                }

                // restart after each drawcall
                if (packetsMap[rawPacket].Output.IsDraw())
                {
                    // capture final state at each drawcall
                    if (drawCall != null)
                    {
                        drawCall.CapturedState = new GPUStateCapture(parseState);

                        // extract the viewport/render target settings for the draw call - required to match it to the draw group
                        var stateRenderTargets = new GPUStateRenderTargets(drawCall.CapturedState);
                        var stateViewport      = new GPUStateCaptureViewport(drawCall.CapturedState);

                        // determine if we should add this draw call to current draw group
                        if ((drawGroup != null) && drawGroup.Compatible(stateViewport, stateRenderTargets))
                        {
                            drawGroup.AddDrawCall(drawCall);
                        }
                        else
                        {
                            drawGroup = new ParsedDrawGroup(drawGroupIndex++, stateViewport, stateRenderTargets);
                            drawGroup.AddDrawCall(drawCall);
                            ret._DrawGroups.Add(drawGroup);
                        }
                    }

                    // reset
                    drawCall = null;
                }
            }

            return(ret);
        }