Beispiel #1
0
        /// <summary>
        /// Initialize the scenario.
        /// </summary>
        /// <param name="device"></param>
        /// <param name="Width"></param>
        /// <param name="Height"></param>
        public void Initialize(IDevice device, int Width, int Height)
        {
            try
            {
                this.device = device;

                BackGround = new AnimationObject(device, Properties.Resources.AppleBack);

                Apple = new AnimationObject(device,
                                            new PointF((Width - Properties.Resources.Apple.Width) / 2, (Height - Properties.Resources.Apple.Height) * 0.871f),
                                            new PointF((Width - Properties.Resources.Apple.Width) / 2, (Height - Properties.Resources.Apple.Height) * 0.18f),
                                            Properties.Resources.Apple);

                PointF BoyPosition = new PointF((Width - Properties.Resources.Boy.Width) / 2, Height - Properties.Resources.Boy.Height);
                Boy               = new AnimationObject(device, BoyPosition);
                BoySadTexture     = GraphicEngine.GraphicEngine.CreateTexture(device, Properties.Resources.BoyDep);
                BoyHappyTexture   = GraphicEngine.GraphicEngine.CreateTexture(device, Properties.Resources.Boy);
                BoySuccessTexture = GraphicEngine.GraphicEngine.CreateTexture(device, Properties.Resources.Boy2);

                PointF BoyHandPosition = new PointF(60 + BoyPosition.X, 52 + BoyPosition.Y);
                BoyHand = new AnimationObject(device, BoyHandPosition, Properties.Resources.hand);
                BoyHand.RotateOrigin = new PointF(0.1f, 0.92f);
                BoyHand.RotateAngle  = 0.046f;
                BirdsList            = new List <AnimationObject>();

                //! Create and add to list birds.
                CreateBirdAndAddToScenario(device, Width, Height, 315, 5, 783, 828);
                CreateBirdAndAddToScenario(device, Width, Height, 670, 95, 190, 880);
                CreateBirdAndAddToScenario(device, Width, Height, 400, 3, 736, 908);
                CreateBirdAndAddToScenario(device, Width, Height, 455, 2, 806, 903);
                CreateBirdAndAddToScenario(device, Width, Height, 612, 95, 869, 920);

                CreateBirdAndAddToScenario(device, Width, Height, 563, 90, 240, 770);
                CreateBirdAndAddToScenario(device, Width, Height, 355, 4, 253, 860);
                CreateBirdAndAddToScenario(device, Width, Height, 511, 90, 882, 731);
                CreateBirdAndAddToScenario(device, Width, Height, 460, 89, 682, 900);
                CreateBirdAndAddToScenario(device, Width, Height, 258, 5, 850, 823);
            }
            catch (Exception ex)
            {
                xPFT.Exceptions.ExceptionHandler.LogError(ex);
            }
        }
Beispiel #2
0
        /// <summary>
        /// Initialize the scenario.
        /// </summary>
        /// <param name="device"></param>
        /// <param name="Width"></param>
        /// <param name="Height"></param>
        public void Initialize(IDevice device, int Width, int Height)
        {
            try
            {
                this.device = device;
                BackGround  = new AnimationObject(device, Properties.Resources.Background03);
                float BallonPositionX = (Width - Properties.Resources._01b.Width) / 2;
                float BallonPositionY = (Height - Properties.Resources._01b.Height);

                Ballon = new AnimationObject(device,
                                             new PointF(BallonPositionX, BallonPositionY * 0.94f),
                                             new PointF(BallonPositionX, BallonPositionY * 0.19f), Properties.Resources.B10);

                txuUperBallon   = GraphicEngine.GraphicEngine.CreateTexture(device, Properties.Resources._03b);
                txuDownerBallon = GraphicEngine.GraphicEngine.CreateTexture(device, Properties.Resources._01b);

                Bough = new AnimationObject(device, new PointF((Width - Properties.Resources.Bough.Width) / 2, Height - Properties.Resources.Bough.Height), Properties.Resources.Bough);

                BirdsList = new List <AnimationObject>();

                CreateBirdAndAddToScenario(device, Width, Height, 415, 0, 130, 720);
                CreateBirdAndAddToScenario(device, Width, Height, 572, 0, 925, 750);
                CreateBirdAndAddToScenario(device, Width, Height, 555, 80, 755, 735);
                CreateBirdAndAddToScenario(device, Width, Height, 511, 80, 780, 862);
                CreateBirdAndAddToScenario(device, Width, Height, 500, 0, 878, 850);

                CreateBirdAndAddToScenario(device, Width, Height, 336, 80, 50, 670);
                CreateBirdAndAddToScenario(device, Width, Height, 455, 80, 825, 680);
                CreateBirdAndAddToScenario(device, Width, Height, 398, 80, -9, 348);
                CreateBirdAndAddToScenario(device, Width, Height, 300, 0, 75, 455);
                CreateBirdAndAddToScenario(device, Width, Height, 358, 0, 120, 580);
            }
            catch (Exception ex)
            {
                xPFT.Exceptions.ExceptionHandler.LogError(ex);
            }
        }
Beispiel #3
0
        /// <summary>
        /// Create bird and add to the scenario.
        /// </summary>
        /// <param name="scenario"></param>
        /// <param name="X1">movement start point X</param>
        /// <param name="Y1">movement start point Y</param>
        /// <param name="X2">movement end point X</param>
        /// <param name="Y2">movement end point Y</param>
        private void CreateBirdAndAddToScenario(IDevice device, int Width, int Height, float X1, float Y1, float X2, float Y2)
        {
            AnimationObject bird = new AnimationObject(device, new PointF(Width * X1 / 1000, Height * Y1 / 1000), new PointF(Width * X2 / 1000, Height * Y2 / 1000), Properties.Resources.B10);

            BirdsList.Add(bird);
        }