Beispiel #1
0
    void OpenInGenerateCodeWindow()
    {
        wuxingogo.Code.CodeGenerateEditor codeEditor = InitWindow <wuxingogo.Code.CodeGenerateEditor>();
        wuxingogo.Code.XCodeObject        codeObject = codeEditor.GenerateNewCode();
        wuxingogo.Code.XCodeClass         classUnit  = codeObject.classUnit;
        classUnit.name = Target.GetType().Name;
        var type = Target.GetType();

        foreach (var item in type.GetMethods())
        {
            classUnit.methods.Add(new wuxingogo.Code.XCodeMethod()
            {
                name = item.Name,
                type = new wuxingogo.Code.XCodeType(item.ReturnType),
            });
        }
        foreach (var item in type.GetProperties())
        {
            classUnit.properties.Add(new wuxingogo.Code.XCodeProperty()
            {
                name = item.Name,
                type = new wuxingogo.Code.XCodeType(item.PropertyType)
            });
        }
        foreach (var item in type.GetFields())
        {
            classUnit.fields.Add(new wuxingogo.Code.XCodeField()
            {
                name = item.Name,
                type = new wuxingogo.Code.XCodeType(item.FieldType)
            });
        }
    }
Beispiel #2
0
 public override void OnXGUI()
 {
     if (CreateSpaceButton("Open In XCodeWindow"))
     {
         CodeGenerateEditor window = XBaseWindow.InitWindow <CodeGenerateEditor>();
         window.codeObject = target as XCodeObject;
     }
 }