// ------------------------------------------------------------------------------- // OnUserChangePasswordRequestMessage // @Client -> @Server // ------------------------------------------------------------------------------- void OnUserChangePasswordRequestMessage(NetworkConnection conn, UserChangePasswordRequestMessage msg) { ServerResponseMessage message = new ServerResponseMessage { code = successCode, text = "", causesDisconnect = true }; if (DatabaseManager.singleton.TryUserChangePassword(msg.username, msg.oldPassword, msg.newPassword)) { message.text = systemText.userChangePasswordSuccess; } else { message.text = systemText.userChangePasswordFailure; message.code = errorCode; } conn.Send(message); }
// ------------------------------------------------------------------------------- // RequestChangePasswordUser // ------------------------------------------------------------------------------- public override bool RequestChangePasswordUser(NetworkConnection conn, string name, string oldpassword, string newpassword) { if (!base.RequestChangePasswordUser(conn, name, oldpassword, newpassword)) { return(false); } UserChangePasswordRequestMessage message = new UserChangePasswordRequestMessage { username = name, oldPassword = GenerateHash(name, oldpassword), newPassword = GenerateHash(name, newpassword) }; // reset player prefs on password change PlayerPrefs.SetString(Constants.PlayerPrefsPassword, ""); conn.Send(message); return(true); }