// -------------------------------------------------------------------------------
        // RequestRegisterPlayer
        // -------------------------------------------------------------------------------
        public override bool RequestRegisterPlayer(NetworkConnection conn, string name)
        {
            if (!base.RequestRegisterPlayer(conn, name))
            {
                return(false);
            }

            PlayerRegisterRequestMessage message = new PlayerRegisterRequestMessage
            {
                playername = name
            };

            conn.Send(message);

            return(true);
        }
        // -------------------------------------------------------------------------------
        // OnPlayerRegisterRequestMessage
        // @Client -> @Server
        // -------------------------------------------------------------------------------
        void OnPlayerRegisterRequestMessage(NetworkConnection conn, PlayerRegisterRequestMessage msg)
        {
            ServerResponseMessage message = new ServerResponseMessage
            {
                code             = successCode,
                text             = "",
                causesDisconnect = true
            };

            if (DatabaseManager.singleton.TryPlayerRegister(msg.playername, msg.username))
            {
                NetworkManager.singleton.RegisterPlayer(msg.playername);
                message.text = systemText.playerRegisterSuccess;
                eventListener.onPlayerRegister.Invoke(msg.playername);
            }
            else
            {
                message.text = systemText.playerRegisterFailure;
                message.code = errorCode;
            }

            conn.Send(message);
        }