Beispiel #1
0
        protected override void TickCore(Entity host, RealmTime time, ref object state)
        {
            var cool = (int) state;

            if (cool <= 0)
            {
                if (host.HasConditionEffect(ConditionEffects.Stunned)) return;

                foreach (Enemy entity in host.GetNearestEntitiesByGroup(range, group).OfType<Enemy>())
                {
                    int newHp = entity.ObjectDesc.MaxHP;
                    if (newHp != entity.HP)
                    {
                        int n = newHp - entity.HP;
                        entity.HP = newHp;
                        entity.UpdateCount++;
                        entity.Owner.BroadcastPacket(new ShowEffectPacket
                        {
                            EffectType = EffectType.Potion,
                            TargetId = entity.Id,
                            Color = new ARGB(0xffffffff)
                        }, null);
                        entity.Owner.BroadcastPacket(new ShowEffectPacket
                        {
                            EffectType = EffectType.Trail,
                            TargetId = host.Id,
                            PosA = new Position {X = entity.X, Y = entity.Y},
                            Color = new ARGB(0xffffffff)
                        }, null);
                        entity.Owner.BroadcastPacket(new NotificationPacket
                        {
                            ObjectId = entity.Id,
                            Text = "+" + n,
                            Color = new ARGB(0xff00ff00)
                        }, null);
                    }
                }
                cool = coolDown.Next(Random);
            }
            else
                cool -= time.thisTickTimes;

            state = cool;
        }
 public static Entity GetNearestEntityByGroup(this Entity entity, double dist, string group)
 {
     return(entity.GetNearestEntitiesByGroup(dist, group).FirstOrDefault());
 }
        protected override void TickCore(Entity host, RealmTime time, ref object state)
        {
            int cool = (int)state;

            if (cool <= 0)
            {
                if (group == "Self")
                {
                    Enemy entity = host as Enemy;
                    int newHp = amount;
                    if (newHp != entity.HP)
                    {
                        int n = newHp;
                        entity.HP = entity.HP + newHp;
                        entity.UpdateCount++;
                        entity.Owner.BroadcastPacket(new ShowEffectPacket
                        {
                            EffectType = EffectType.Potion,
                            TargetId = entity.Id,
                            Color = new ARGB(0xffffffff)
                        }, null);
                        entity.Owner.BroadcastPacket(new NotificationPacket
                        {
                            ObjectId = entity.Id,
                            Text = "{\"key\":\"blank\",\"tokens\":{\"data\":\"+" + n + "\"}}",
                            Color = new ARGB(0xff00ff00)
                        }, null);
                    }
                }
                else
                {
                    foreach (Enemy entity in host.GetNearestEntitiesByGroup(range, group).OfType<Enemy>())
                    {
                        int newHp = amount;
                        if (newHp != entity.HP)
                        {
                            int n = newHp;
                            entity.HP = entity.HP + newHp;
                            entity.UpdateCount++;
                            entity.Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                EffectType = EffectType.Potion,
                                TargetId = entity.Id,
                                Color = new ARGB(0xffffffff)
                            }, null);
                            entity.Owner.BroadcastPacket(new ShowEffectPacket
                            {
                                EffectType = EffectType.Trail,
                                TargetId = host.Id,
                                PosA = new Position { X = entity.X, Y = entity.Y },
                                Color = new ARGB(0xffffffff)
                            }, null);
                            entity.Owner.BroadcastPacket(new NotificationPacket
                            {
                                ObjectId = entity.Id,
                                Text = "{\"key\":\"blank\",\"tokens\":{\"data\":\"+" + n + "\"}}",
                                Color = new ARGB(0xff00ff00)
                            }, null);
                        }
                    }
                }
                cool = coolDown.Next(Random);
            }
            else
                cool -= time.thisTickTimes;

            state = cool;
        }