Beispiel #1
0
        public ItemDatabase()
        {
            Exports["ghmattimysql"].execute("SELECT * FROM items", new Action <dynamic>((result) =>
            {
                if (result.Count == 0)
                {
                    Debug.WriteLine("There`re no items in database");
                }
                else
                {
                    items = result;
                    foreach (dynamic item in items)
                    {
                        svItems.Add(item.item.ToString(), new Items(item.item, item.label, int.Parse(item.limit.ToString()), item.can_remove, item.type, item.usable));
                    }
                    Exports["ghmattimysql"].execute("SELECT identifier,inventory FROM characters", new Action <dynamic>((uinvento) =>
                    {
                        foreach (var userInventory in uinvento)
                        {
                            //Carga del inventario
                            string user = userInventory.identifier.ToString();
                            Dictionary <string, ItemClass> userinv = new Dictionary <string, ItemClass>();
                            List <WeaponClass> userwep             = new List <WeaponClass>();
                            if (userInventory.inventory != null)
                            {
                                dynamic thing = Newtonsoft.Json.JsonConvert.DeserializeObject <dynamic>(userInventory.inventory);
                                foreach (dynamic itemname in items)
                                {
                                    if (thing[itemname.item.ToString()] != null)
                                    {
                                        ItemClass item = new ItemClass(int.Parse(thing[itemname.item.ToString()].ToString()), int.Parse(itemname.limit.ToString()),
                                                                       itemname.label, itemname.item, itemname.type, itemname.usable, itemname.can_remove);
                                        userinv.Add(itemname.item.ToString(), item);
                                    }
                                }
                                usersInventory.Add(user, userinv);
                            }
                            else
                            {
                                usersInventory.Add(user, userinv);
                            }
                        }
                    }));
                    Exports["ghmattimysql"].execute("SELECT * FROM loadout", new Action <dynamic>((weaponsinvento) =>
                    {
                        WeaponClass wp;
                        foreach (var row in weaponsinvento)
                        {
                            JObject ammo = Newtonsoft.Json.JsonConvert.DeserializeObject(row.ammo.ToString());
                            JArray comp  = Newtonsoft.Json.JsonConvert.DeserializeObject(row.components.ToString());
                            Dictionary <string, int> amunition = new Dictionary <string, int>();
                            List <string> components           = new List <string>();
                            foreach (JProperty ammos in ammo.Properties())
                            {
                                //Debug.WriteLine(ammos.Name);
                                amunition.Add(ammos.Name, int.Parse(ammos.Value.ToString()));
                            }
                            foreach (JToken x in comp)
                            {
                                components.Add(x.ToString());
                            }

                            bool auused = false;
                            if (row.used == 1)
                            {
                                auused = true;
                            }
                            wp = new WeaponClass(int.Parse(row.id.ToString()), row.identifier.ToString(), row.name.ToString(), amunition, components, auused);
                            userWeapons.Add(wp.getId(), wp);
                        }
                    }));
                }
            }));
        }
Beispiel #2
0
        private void getInventory([FromSource] Player source)
        {
            string steamId = "steam:" + source.Identifiers["steam"];

            dynamic CoreUser = CORE.getUser(int.Parse(source.Handle)).getUsedCharacter;

            int    charIdentifier = CoreUser.charIdentifier;
            string inventory      = CoreUser.inventory;

            Dictionary <string, ItemClass> userinv = new Dictionary <string, ItemClass>();
            List <WeaponClass>             userwep = new List <WeaponClass>();

            if (inventory != null)
            {
                dynamic thing = Newtonsoft.Json.JsonConvert.DeserializeObject <dynamic>(inventory);
                foreach (dynamic itemname in ItemDatabase.items)
                {
                    if (thing[itemname.item.ToString()] != null)
                    {
                        ItemClass item = new ItemClass(int.Parse(thing[itemname.item.ToString()].ToString()), int.Parse(itemname.limit.ToString()),
                                                       itemname.label, itemname.item, itemname.type, itemname.usable, itemname.can_remove);
                        userinv.Add(itemname.item.ToString(), item);
                    }
                }
                ItemDatabase.usersInventory[steamId] = userinv;
            }
            else
            {
                ItemDatabase.usersInventory[steamId] = userinv;
            }

            source.TriggerEvent("vorpInventory:giveInventory", inventory);



            //Exports["ghmattimysql"].execute("SELECT identifier,inventory FROM characters WHERE identifier = ?;", new[] { steamId }, new Action<dynamic>((uinvento) =>
            //{
            //    if (uinvento.Count == 0)
            //    {
            //        Debug.WriteLine("No users inventory");
            //        Dictionary<string, ItemClass> items = new Dictionary<string, ItemClass>();
            //        ItemDatabase.usersInventory.Add(steamId, items); // Si no existe le metemos en la caché para tenerlo preparado para recibir cosas
            //    }
            //    else
            //    {

            //        //Carga del inventario
            //        Dictionary<string, ItemClass> userinv = new Dictionary<string, ItemClass>();
            //        List<WeaponClass> userwep = new List<WeaponClass>();
            //        if (uinvento[0].inventory != null)
            //        {
            //            dynamic thing = Newtonsoft.Json.JsonConvert.DeserializeObject<dynamic>(uinvento[0].inventory);
            //            foreach (dynamic itemname in ItemDatabase.items)
            //            {
            //                if (thing[itemname.item.ToString()] != null)
            //                {
            //                    ItemClass item = new ItemClass(int.Parse(thing[itemname.item.ToString()].ToString()), int.Parse(itemname.limit.ToString()),
            //                        itemname.label, itemname.item, itemname.type, itemname.usable, itemname.can_remove);
            //                    userinv.Add(itemname.item.ToString(), item);
            //                }
            //            }
            //            ItemDatabase.usersInventory[steamId] = userinv;
            //        }
            //        else
            //        {
            //            ItemDatabase.usersInventory[steamId] = userinv;
            //        }

            //        source.TriggerEvent("vorpInventory:giveInventory", uinvento[0].inventory);
            //    }

            //}));

            Exports["ghmattimysql"].execute("SELECT * FROM loadout WHERE `identifier` = ? AND `charidentifier` = ?;", new object[] { steamId, charIdentifier }, new Action <dynamic>((weaponsinvento) =>
            {
                if (weaponsinvento.Count == 0)
                {
                }
                else
                {
                    WeaponClass wp;
                    foreach (var row in weaponsinvento)
                    {
                        JObject ammo = Newtonsoft.Json.JsonConvert.DeserializeObject(row.ammo.ToString());
                        JArray comp  = Newtonsoft.Json.JsonConvert.DeserializeObject(row.components.ToString());
                        Dictionary <string, int> amunition = new Dictionary <string, int>();
                        List <string> components           = new List <string>();
                        foreach (JProperty ammos in ammo.Properties())
                        {
                            //Debug.WriteLine(ammos.Name);
                            amunition.Add(ammos.Name, int.Parse(ammos.Value.ToString()));
                        }
                        foreach (JToken x in comp)
                        {
                            components.Add(x.ToString());
                        }

                        bool auused = false;
                        if (row.used == 1)
                        {
                            auused = true;
                        }

                        bool auused2 = false;
                        if (row.used2 == 1)
                        {
                            auused2 = true;
                        }
                        wp = new WeaponClass(int.Parse(row.id.ToString()), row.identifier.ToString(), row.name.ToString(), amunition, components, auused, auused2, charIdentifier);
                        ItemDatabase.userWeapons[wp.getId()] = wp;
                    }

                    source.TriggerEvent("vorpInventory:giveLoadout", weaponsinvento);
                }
            }));
        }