Beispiel #1
0
        private void trackBarIngameLevel_Scroll(object sender, EventArgs e)
        {
            NvidiaSettingsWrapper setting = NvidiaSettingsWrapper.find(trackBarIngameLevel.Value);

            if (setting == null)
            {
                return;
            }
            v.setVibranceIngameLevel(trackBarIngameLevel.Value);
            labelIngameLevel.Text = setting.getPercentage;
            if (!settingsBackgroundWorker.IsBusy)
            {
                settingsBackgroundWorker.RunWorkerAsync();
            }
        }
Beispiel #2
0
        public static NvidiaSettingsWrapper find(int value)
        {
            if (settingsList == null)
            {
                settingsList = generateSettingsWrapper();
            }
            NvidiaSettingsWrapper returnWrapper = settingsList.Find(x => x.getValue == value);

            //some values are not stored by nvidia internally. use the value below that.
            if (returnWrapper == null)
            {
                returnWrapper = find(value + 1);
            }
            return(returnWrapper);
        }
Beispiel #3
0
        private void readVibranceSettings(out int vibranceIngameLevel, out int vibranceWindowsLevel, out bool keepActive, out int refreshRate)
        {
            registryController             = new RegistryController();
            this.checkBoxAutostart.Checked = registryController.isProgramRegistered(appName);

            SettingsController settingsController = new SettingsController();

            settingsController.readVibranceSettings(out vibranceIngameLevel, out vibranceWindowsLevel, out keepActive, out refreshRate);

            //no null check needed, SettingsController will always return matching values.
            labelWindowsLevel.Text = NvidiaSettingsWrapper.find(vibranceWindowsLevel).getPercentage;
            labelIngameLevel.Text  = NvidiaSettingsWrapper.find(vibranceIngameLevel).getPercentage;

            trackBarWindowsLevel.Value = vibranceWindowsLevel;
            trackBarIngameLevel.Value  = vibranceIngameLevel;
            checkBoxKeepActive.Checked = keepActive;
            textBoxRefreshRate.Text    = refreshRate.ToString();
        }